That made the potential Starfield screenshot leak this fall even more exciting, as it represented the first look at an otherwise mysterious project from one of the biggest game developers around. While their validity was called into question at the time, it now seems more likely that they were legitimate. That’s thanks to Bethesda managing director Ashley Cheng, who recently appeared in a montage from Develop:Brighton, where Todd Howard was accepting a Develop:Star Award. As spotted by Reddit user Rynderend , Cheng is seen wearing a Starfield shirt with a logo on the sleeve identical to the one shown on the character’s spacesuit in the leaked Starfield screenshot. The matching logos lend credence to the screenshot being real, as it would be quite the coincidence if Bethesda just happened to pick the same design for its Starfield merchand
Microsoft announced back in September it had purchased ZeniMax Media , which owns Bethesda and id Software, among other companies, for $7.5 billion. This dealt a massive blow to Sony in the console war leading up to the next-gen release this month. The acquisition, which should finish up sometime in 2021, gives Microsoft exclusive rights to the majority of Bethesda's best franchises, including Fallout , DOOM , and The Elder Scrolls , in addition to Bethesda's upcoming space RPG Starfield . Bethesda will still retain a certain degree of autonomy as developers will be able to publish titles for PlayStation on a "case by case" basis. However, Microsoft has gained a huge advantage in taking exclusivity of Bethesda's strongest tit
That future might be very far off, but Howard has apparently been contemplating Starfield for a very long time. He mentioned to Eurogamer that Bethesda began putting together a team after Fallout 4 's launch. Which was in late 2015. However, the initial ideas were born as far back as 2
"We talked about [sci-fi] and then it really picked up steam when we registered the trademark about five years ago, and then we would talk about it from time to time, 'What are we going to do?' and then we started work right after Fallout 4 was finish
On the other hand, console hardware has changed considerably since the early days of the home video gaming market. With iterative consoles like the PS4 Pro and Xbox One X now allowing console gamers to upgrade their system to accommodate new developments in gaming hardware in the same way that PC gamers upgrade their systems, it is entirely possible that the current generation of iterative systems will be able to run Starfield without issue, albeit at the cost of a slight upgr
While there’s some speculation that Starfield will be released in 2021, there’s still no word from Bethesda on the matter. Either way, it’s likely that more concrete details about the game will start coming to light soon. With two years having passed since Starfield was unveiled and the next-gen platforms that it’ll launch on soon to be in players’ hands, the time is right for Bethesda to really start hyping its next games up, particularly if Microsoft wants to show off what to expect from its latest acquisiti
It’s unfortunate, but Bethesda really seems to be headed down a troubling path. While they’ve still got their name attached to the tremendous resurgence of both Doom and Wolfenstein , they’ve totally besmirched their two most iconic franchises. Nobody wants to play a broken, buggy, live-service version of Fallout 4 , and absolutely nobody wants to see Skyrim squeezed down to a mobile form factor and packed full of heinous microtransacti
To close out the interview, Howard confirmed that a playable version of Starfield does exist. Bethesda's people have narrowed down what Starfield Patch Notes|https://starfieldgalaxy.com/ "is" and can play it now. This is the reason the team felt confident in announcing the game at E3 even when it's still so far off. Gamers, however, probably won't be seeing it for a while. At the very least not until we know what the next generation is, or when it's com
At this point, it’s hard to know exactly how Bethesda plans to monetize Starfield , but, given their recent track record, it may be time to start worrying. Fallout 76 , as well as its predecessor's post-launch implementation of the Creation Club, unabashedly pushed the sale of in-game currencies and micro-DLC, and it’s unlikely that the publisher will be willing to forego these unfavorable monetization practices for the sake of their new property. This could also cause a bit of a delay should designers choose to push back against certain development mandates regarding recurrent spending options in Starfie
Bethesda’s subsidiary developers were arguably the only redeeming factor of the conference; we got a glimpse at updates coming to last May’s Rage 2 and an extended look at Doom Eternal courtesy of Id, and we saw a few snippets of gameplay from Machine Games’ two upcoming Wolfenstein spin-offs, one of which will be a VR ti