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Challenging boss fights are rewarding enough once players overcome them, but walking away with a tangible reward of some kind makes those fights all the more worth confronting. This is generally the case in any action RPG, as players often acquire gear or abilities associated with the boss they've defeated, and Black Myth: Wukong is no differ

If you were planning to buy a physical copy of Black Myth: Wukong when the game launches in August , you might want to rethink that decision. Not because we think the game will be bad, in fact, it looks like another interesting entry in the Soulslike subgenre that's sprung up. But because the physical edition of the game won't have a disc at all.

In an update shared online , developer Game Science shared the rationale behind such a decision along with information about how its physical copies will work. On the subject of the decision, Game Science had this to say:


It is abundantly clear that black myth Wukong updates|https://blackmythwukongfans.com/ Myth: Wukong has been built around its boss fights . While some fans and previews have questioned if the entire game is essentially a boss rush, Game Science has assured fans that Wukong 's full release includes side quests, interesting NPCs, and plenty of secrets to uncover. Nevertheless, once Black Myth: Wukong releases on August 20, players can expect a multitude of challenging yet rewarding boss encounters, each requiring speed and dedication to mas


Where the Soulslike elements of Black Myth: Wukong may fall flat is in the game's protagonist, who is based on Sun Wukong, the Monkey King. Best known as one of the players in Journey to the West, Sun Wukong is a monkey who acquires supernatural abilities through dedication to Taoist practices. He is incredibly strong, he can run "with the speed of a meteor," and he can even transform into various animals, weapons, and other objects. He is also a very skilled warrior who can freeze people in place, and he can even cloak himself and become invisi


Again, I don’t go here, but I kinda thought the difficulty was the whole point. You’re supposed to struggle, fail, die, suffer, then push yourself to get back up and try again. When you finally succeed you’re meant to think about all the times you could have given up but didn’t, making the success that much sweeter. This is basic Souls psychology that Elden Ring players, who I assume must be approaching this DLC after having beaten the game, surely understand. So what’s the dilemma here? Is it really too hard to be


Fortunately, Black Myth: Wukong is slightly easier than classic Soulslike titles , so any initial foreboding shadow players might feel cast over them by the game's bosses shouldn't last too long. Players will have plenty of opportunities during Wukong 's boss encounters to get the upper hand. It is often those moments that can make or break a boss fight for players unless they manage to survive rather than thrive throughout the encounte. Players must remain keen-eyed and quick to catch these lightning-in-a-bottle moments, however, and that's the exciting p


I haven’t played Elden Ring, but I played two hours of Wukong earlier this month, and these long combos look very familiar. I took on four bosses during the preview and every one of them came at me with the same long strings of attacks that were difficult to read and almost impossible to dodge. Dodging early or late was almost certain death as the attacks just kept coming, and even when I managed to avoid the entire barrage, the opening to retaliate was much smaller than I would have liked. For most fights the cadence was: Boss lunges across the arena and makes five sweeping attacks at me, and if I perfectly avoid all of them, I’m allowed to respond with two light attacks, three at the m


Fans of Soulslikes are undoubtedly eating well at the moment. Elden Ring 's DLC is right around the corner, and there is a slew of upcoming releases that will look to push the boundaries of the action-RPG soulslike sub-genre over the coming months. One of these, Wuchang: Fallen Feathers , seems to take specific inspiration from the likes of Sekiro: Shadows Die Twice , and will no doubt be looking to differentiate itself to avoid direct comparisons with 2019's Game of the Year. The game is described as a dark retelling of the Ming Dynasty period and will feature real historical characters. With a tentative release window of 2025, developer Leenzee has plenty of time to establish some key differences for its debut ti


Wukong also doesn’t have a parry, so dodging is your only means of avoiding damage. There are different kinds of dodges, though. One of the stances allows you to climb on top of your staff and sit there out of range while the boss leaps around, then leap off the staff and come down on the fiend's head with one big strike. That will work against some bosses, but more commonly you’re just expected to dodge, dodge, and dodge ag


laptop-coffee-computer-the-work-work-keyGame Science has adapted Journey to the West to great effect, crafting some truly memorable enemy types that run the gamut from grotesque to beautiful. But it's the boss battles that are the most eye-catching. During my three hours with the game, I came across at least 5 bosses (and some mini-bosses): some favored offense, others defense, but most rewarded a mix of both. Pattern recognition is essential for success, but a stamina meter ensures that players are not simply dodging forever. Similarly, attacks cost stamina, so it’s important to leave a little fuel in the tank to get clear after unleashing a devastating combo or charged att

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