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Overwatch Was Better With Loot Boxes

JeffereyDelano2 2025.12.27 21:58 조회 수 : 0

My Overwatch account is level 480, which means I earned nearly 500 loot boxes by playing the game. Factoring in the event boxes and arcade rewards and I likely opened close to 600 throughout my Overwatch 2 events|https://Overwatch2fans.com/ career completely for free. That means I collected some combination of 2,400 cosmetic items and Credit bundles. There’s a lot of skins I’m still missing, but I’ve unlocked a significant amount of the available items in Overwa


So, let’s crunch the numbers. In a 1v1, it doesn’t matter who you pick (although you should probably play DPS or an off-tank, realistically speaking). 2v2 means you’re missing one role, which means you need to outsmart your opponent. 3v3 is a 1-1-1 formation. 4v4 has the opposite strategic makeup to 2v2, in that you can field one of each role and tactically decide which one to choose for your fourth player. 5v5 is shit. 6v6 is how it is now. 7v7 gives you one extra space on top of having one hero from each role and sub-role, and 8v8 does the same but with two extras. 9v9 is 3v3, which actually sounds great provided it would hypothetically be implemented alongside larger m


Medals are completely meaningless. Other than a minor XP boost from your highest medal earned, you don’t get anything for collecting medals. They aren’t tracked on your stat page or in your achievements, you can’t trade them for cosmetics, and you can’t even see anyone’s medals but your own. What they did do was explode onto the screen all bright and shiny at the end of every match. My Overwatch career is more than 400 hours long, and the medals alone were enough to keep me coming back for m


Blizzard actually removed loot boxes from Overwatch before it went offline. If you played in the last few weeks, you would have earned Credits just for playing games. Overwatch 2 could reward a similar drip feed of Coins alongside battle pass progress - or offer coins as battle pass rewards for that matter - but it doesn’t. You can’t even earn enough Coins in a season to pay for the next one since you can only earn 540 over nine weeks, and the premium battle pass costs 1,

If I see a skin I really love, I can either grind through the battle pass to earn it or buy things outright. Sure, they’re expensive, but it will run me far less than an infinite amount of boxes trying to pull it. However, my past behaviour means that all of my accounts merging into a single entity with the launch of Overwatch 2 means I already have most of the skins I would ever want. Of course there remain a bunch of cosmetics I’d love to earn and will probably end up treating myself to in the coming months, the repertoire of outfits for each character at my disposal is honestly quite overwhelming. I have 80+ unlocks for D.Va, and that includes over twenty unique skins ranging from Black Cat to Cruiser. She was a real sticking point for me, and every new mech was almost taunting me as I tried my best to earn them whenever a seasonal event rolled around. That struggle remains, but now it’s far more manageable.


While the main tank functions in this way, the off-tank is doing every tanky job the main tank doesn’t have time for - protecting support heroes, supplementing damage heroes, and tending to any objective that requires a big, chunky health bar. From Roadhog’s hook to Zarya’s bubbles, each off-tank has some degree of authority over space manipulation, too, which allows them to use the main tank’s anchorage to support more active area control. They’re an essential part of fluid, facile, and fantastic Overwatch - and guess what? They’ll be the first on the chopping block when it moves to


We’d hop on Discord and inevitably talk about the state of Overwatch, sharing timid excitement for the sequel and how we’d hope it might shake up the subdued nature its progenitor had adopted in the years since its release. The world and heroes have so much potential, taking the foundations first established here and building them into showcases that aren’t afraid to grow this universe in bold, meaningful w


There was a time only a few short years ago when Overwatch was untouchable. Blizzard’s hero shooter was a fresh, energetic entry in a genre that was slowly but surely growing stale. The beloved developer saw this gap in the market and pounced upon it, delivering a diverse multiplayer experience that would hold our attention for years to come. Fast forward to 2021, and the picture appears infinitely more bl


It was convoluted and it didn’t do much to cut back on toxicity. Instead of antagonizing your teammates for not getting enough kills, players would just rub their gold medals in each other's faces. In the end, it just led to bullying with extra steps, so for Overwatch 2, the developers replaced it with a good old-fashioned scoreboard. Now players can see exactly how many elimins, assists, and deaths everyone has right away. Flaming your teammates has never been eas

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