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One of the defining aspects of Battlefield since the beginning has always been destruction. The mechanics have iterated and changed over the years, but in more recent titles in the franchise, destruction seems to have unintentionally become less important. Games like Bad Company and Battlefield 3 used to employ destruction in a functionally relevant manner, making the mechanic an integral part of the environment design. Playing Rush in Bad Company 2 generally meant blowing holes into M-COM stations to breach and set a charge, or even take the whole building down if that's more via


Perhaps the worst thing now is Battlefield is dealing with an identity crisis. Being the gritty simulatory modern combat experience Battlefield is known for just isn't enough. Call of Duty: Modern Warfare does that, but also backs that with the characters like Captain Price who make the experience more memorable. Not only that, but Modern Warfare 's version of Ground War essentially became a version of Conquest from Battlefield , minus the destruction. A lot of what made Battlefield special, Call of Duty is now doing even bett


Internal playtesting for Battlefield 6 is already underway, says Wilson, and that feedback on the game has been positive so far. With the game set to launch sometime late next year, the company plans to show off more about its next Battlefield game in the coming spring. According to EA, battlefield 2042 classes|https://battlefield2042Hq.com/ 6 will be one of six new next-generation games, which also include a new Need for Speed game, that the company plans to launch during the 2022 fiscal year, which runs from April 2021 to March 2


The current game in the series, Battlefield 5 , was marred with issues from the day it was released. The game not only felt incomplete, with its miniscule map roster and plethora of bugs, but future updates were incredibly inconsistent and many promised features never saw the light of day, such as the 5v5 competitive mode . Even its attempt at a battle royale mode, called Firestorm in Battlefield 5 , wasn’t safe from its own set of issues. Battlefield 5’s life cycle was so turbulent that its final content patch was released last summer , more than a year before the next game in the series is expected to rele


EA CEO Andrew Wilson notes that delaying the game to November of 2018 instead of its intended October release meant the game faced stiff competition , but it was more than just its release date. Fans consistently criticized each update with performance degradation issues, and while many were resolved, the game had a lasting stigma of stability problems. Many new content updates saw delays as a result, which lead to criticisms for lack of content as well. EA's concept of making Battlefield V a proper live service experience was continuously marred by issues and complaints, but that doesn't mean the series can't bounce back in the next en


With the launch of the next-generation consoles, it looks like EA and DICE are hoping to resuscitate the Battlefield series. In the company’s latest earnings call, EA CEO Andrew Wilson gave a few details on some of the company’s plans for 2021 and beyond. According to Wilson, the next Battlefield game is already in the works at DICE and features "never-before-seen scale." Wilson added that the next-generation consoles are giving the studio the opportunity to actualize their "next-gen vision" for the ser


Battlefield needs to reinvent its image , and that could be as simple as looking to the past to inspire the future. The Bad Company games in particular would be a good start, as these games never truly took themselves seriously. Even though Bad Company 2 eschewed a lot of the silliness from the first game, multiplayer in Battlefield: Bad Company 2 was the right balance of simulation vs. fun factor. Battlefield could definitely use a dose of that nowadays, especially after Battlefield


"Functionally" is the key word there, as later games featured destruction as more of a gimmick rather than a pivotal game mechanic. Battlefield 4 harkened back to this idea with its "Levolution Events" during certain Operations, but they were highly scripted and not as dynamic like the Bad Company games. The beauty of Battlefield: Bad Company __ and Bad Company 2 's destruction wasn't in the mechanic itself, but how each map was designed with destructibility in mind. Strategy for rushing M-COM stations in Bad Company 2 could change depending whether it was worth it to plant a bomb, or if it was more feasible just to take the entire building down. Bad Company 2 excelled at balancing environment design with destruction mechanics very well, a concept that's been lost on recent Battlefield ga


Nowadays similar functionality is available in newer Battlefield games, but it feels more like an add-on than a prominent gameplay mechanic. Sure, you can still make holes in walls with your favorite explosive ordinance, but it's generally in service to just converting a wall into a doorway. There's no more purposeful destruction like in previous Battlefield titles . A prime example would be Bad Company 2 's Arica Harbor map, which has a city section densely populated with buildings. On the second attack wave of Rush, the attacking team largely has no proper sightlines without damaging or taking down most of the buildings. The game literally encourages the attacking team to utilize destruction to open up the map more and force an advantage over the defending t

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