Despite my praise for the designs, Overwatch is not a game with in-depth characters - it’s all skin deep. Any attempt to flesh them out usually comes through fine print in the lore, promo reels, or external material like comic books. I understand why fans want these great designs to be built upon further, and I appreciate that a hero shooter all about utilising powers and fast PvP play is not the ideal genre for deep, interconnected stories. Overwatch has two queer characters, which is more than most triple-A games, but it’s hard to give it too much credit when their queerness has been so completely downplayed. It’s often lauded for its diversity - it even once had a GLAAD nomination - but that fact is its two queer characters are white, cis, and straight passing, while there are more playable animals and playable robots than there are playable Black women. That’s not too much of a stretch though, given that there are zero Black women in Overwatch’s heaving roster right now - Sojourn will join in Overwatch 2, but that feels too late for a game with playable 32 charact
Before I make a case for every number that’s not five, allow me to explain why five is so astronomically stupid. Each of Overwatch’s three roles can be subdivided into two smaller positions within them. For example, supports can be main or secondary support - consider Mercy and Zenyatta’s healing capacities, respectively - whereas DPS is usually separated into hitscan (insta-registration of bullets) and projectile (anything fired has an arc with its own distinct velocity and trajectory). You can also make a case for builders and support DPS as opposed to traditional damage-dealers, but the main distinction has to do with impact registration and how that pertains to team compositions and map layo
Medals are completely meaningless. Other than a minor XP boost from your highest medal earned, you don’t get anything for collecting medals. They aren’t tracked on your stat page or in your achievements, you can’t trade them for cosmetics, and you can’t even see anyone’s medals but your own. What they did do was explode onto the screen all bright and shiny at the end of every match. My Overwatch career is more than 400 hours long, and the medals alone were enough to keep me coming back for m
As a - very - casual Overwatch fan , the characters have always been my favourite thing about the hero shooter. They only tell vague stories, but they’re so well designed and are bursting with such life that they feel like bigger characters than they actually are. They’re similar to comic book characters; you don’t need to have read the decades long history between Batman and the Joker, you just see their iconic designs and you instantly feel as if you know them. Whether it’s Ashe and her Wild West gunslinger aesthetic, D.Va’s e-girl vibe, or Winston the science monke, the character designs tell their own stories. That’s why the recent Archives event feels like a big missed opportun
Here we have the same problem as Winston - Orisa is too big and likely too strong to operate a tank correctly. However, given Orisa is a robot and can therefore be adjusted as needed, I think a solution is in sight, and I also think that solution probably plays out better than greasing a gorilla up with butter. Still, getting a regular human who can drive a tank seems a lot easier than rebuilding a ro
Main tanks can’t go anywhere, which is just a simple fact. To combat a main tank, you need damage, so if the other team runs two DPS and you run an off-tank, you’re going to feed ultimates like they’ve been brought up with a silver spoon. There’s just no way you’re running one support with two tanks and two DPS either, mostly for the same reason - it will affect the damage/healing balance per team way too much. As a result, the most basic logic available to us suggests each team will be made up of a main tank, two DPS, and two healers - no room for off-tanks. And, as with all metas, team formations are often mirrored. Gr
It was convoluted and it didn’t do much to cut back on toxicity. Instead of antagonizing your teammates for not getting enough kills, players would just rub their gold medals in each other's faces. In the end, it just led to bullying with extra steps, so for Overwatch 2 beginner guide|https://overwatch2fans.com/ 2, the developers replaced it with a good old-fashioned scoreboard. Now players can see exactly how many elimins, assists, and deaths everyone has right away. Flaming your teammates has never been eas
I loved seeing three or four gold medals pop up at the end of a particularly good match. It was the perfect cap on a great experience. Sometimes when my team played well, we’d sit on the medal screen for a minute or two talking about the high points of the match and bragging about our medals. I took a screenshot of my last Overwatch game before the servers shut down where I earned three gold medals and three career bests. In Overwatch 2, matches just sort of end. There’s no fanfare, no time to reflect on how well you did. You can’t even see the scoreboard anymore once the game is over. I’m glad we have a real scoreboard, but we didn’t have to give up the medal completely, did