Back in February, EA revealed during an earnings call that they would be releasing two new entries in two of their prominent franchises by March 31, 2020, with the first being a new Need for Speed. While next to nothing is known about the upcoming arcade racer, the publisher did share that fans won’t need to keep an eye on E3 this year for the first look, instead hinting that Gamescom could likely be the destination where the newest Need for Speed gets a full reveal.
This year may have had very few surprises thanks to a ton of leaks, but even then many of those games still impressed. E3 2018 was a solid year all around and it offered a lot of reasons to be excited for the coming year or
Just yesterday, Sony announced that it would be delaying the release of The Last of Us Part II to give developer NaughtyDog more time to polish it up. While still unconfirmed, a recent report by Kotaku's Jason Schreier has stated that Ghost of Tsushima has also suffered a delay because of Sony’s decision. With the PS5 seemingly coming out at the end of 2020, is there a chance that we could see Ghost of Tsushima land on Sony's next-generation hardw
Instead of having a traditional press conference this year, Sony decided to put the focus on four core titles that are coming to the PS4 in the near future. One of those titles was Ghost of Tsushima , which was unveiled with a brief gameplay demo that doesn't take place too far into the game's story. There's no doubt that Ghost of Tsushima's trailer impressed both conference attendees and those watching at home - and Screen Rant got to hear more about the game during the E3 Expo in Los Angeles this w
Like with some other games on the list, Beyond Good and Evil 2 had a much better showing behind closed doors. The demo we saw offered a vision and an ambition that mixed the freedom of exploration of No Man’s Sky with the potential for deep RPG mechanics and storytelling. The former is still being worked on, but the ability to travel between planets and reach massive open world cities was easily one of the more impressive things we saw during E3 2018. If Ubisoft can pull it off, Beyond Good and Evil 2 will make fans forget that this isn't really the sequel (or prequel in this case) that they were looking
Sucker Punch Productions officially unveiled their latest game, Ghost of Tsushima , during Sony PlayStation's E3 2018 press conference, giving consumers their first look into a brand new open world game set in feudal Japan. Open world games have somewhat stagnated in recent years, but that's something that the developers behind beloved game franchises such as inFAMOUS and Sly Cooper are looking to change with their new title, which will eventually release exclusively on the PlayStatio
Authenticity to the period and setting were one of Sucker Punch’s key objectives when building the game. The team traveled to Japan to study the environment and architecture of the time and took that knowledge to develop a stunning game. From the thick forests to the lush moss growing on rocks to the fields of wheat that blow in the wind, Ghost of Tsushima is a gorgeous game to behold. To add additional authenticity to the world, the demo was played with Japanese audio, an option that will be available players at launch.
Fast forward about six months after the PS4 released and Sony announced during E3 2014 that The Last of Us Remastered would be hitting the console in one month. It was a move many anticipated before the PS4's launch, but one that also left a sour taste in some's mouths. Sony was now giving us the "better" version of the game instead of holding back the initial release to coincide with its next-gen launch. Was the game simply click the up coming internet page not ready for the PS4 in November, or did Sony know it could get away with charging tw
Overall, Ghost of Tsushima's gameplay was every bit as impressive in great detail as it was shown during Sony's press conference. One of the things highlighted during the hands-off gameplay presentation was the physics-based engine and the realistic blood patterns. For instance, players will be able to see the exact spot they hit an enemy with their katana. And every individual blood particle has been designed to splatter as realistically as possible. Hopefully, we get to see more of that as the game continues to be refined in developm
"This is a game inspired by history; we are not recreating history stone by stone. This is an original work. We absolutely love feudal Japan; it's a place that makes our imaginations go crazy. The idea of taking on a world of samurai, especially inside this dramatic situation with the Mongol invasion, is attractive. And we want to get the details right, to transport you back in time, but we don't want to run fast and loose with [the] history that real people went through. That's why the actual names of the samurai that were killed on the beach - we don't use those because we want to be respectf