However, even if my favorite anthropomorphic fox was not featured in the game, Starlink is still a solid game. Maybe not the best in the visual department on the Nintendo Switch, it is still the Star Fox game I’ve been waiting for. The controls are pretty intuitive, easily learning how to effectively take out my foes. Switching weapons and pilots on-the-fly is useful and offers a bit of strategy when fighting certain enemies. Lastly, it’s just a whole lot of
Hollow Knight also has one of the most enjoyable creative directions, with a moving and powerful soundtrack that perfectly complements the hand-drawn art and animation. It's a beautiful but grim world that is a treat to explore when not dueling other insect bosses in fast-paced batt
So yeah, I do think that there's a lot more spaces to play in and I wish the industry would get a little bit wider. That said, I think the industry does a pretty good job at going to places that are unexpect
This year’s E3 is mere days away, as developers and publishers gear up for an onslaught of reveals, trailers and gameplay demos for a massive lineup of games with enough variety to get gamers of any flavor hyped for the near and far future of releases. Even with a smaller amount of press conferences than usual, E3 2019 is still set to be the biggest week in gaming news this year, but that doesn’t mean every big title is going to get a chance to shine in the spotlight just yet. To set the expectations of fans correctly, developers have recently begun to be more forward as to exactly which previously announced titles will be foregoing the E3 press conferences and show floor for various reasons and below is an up-to-date list on which titles not to expect at E3 2019.
We’ve been sold on the idea of Insomniac Games making a Spider-Man title since it was first revealed a few years ago but somehow after finally playing it for ourselves at E3 we left more impressed than expected. With the best feeling web-swinging ever seen in a Spidey game and combat that truly makes you feel like the Wall Crawler, it’s easy to see how this one took home so many of our awards. September can’t come soon eno
It'll be interesting to see what path Sony takes, but for now, bets are on Ghost Of Tsushima Strategy|Https://Tsushimalegend.Com/ of Tsushima seeing some kind of PS5 support. Sony would be crazy to ignore the huge install base of PS4's (currently sitting at 100 million+ consoles), but it also needs to have something big for when the PS5 rolls around. What better than Ghost of Tsushima , a game we still don't know much ab
Developers id Software and Avalanche Studios have put together a playground of carnage for Rage 2 . Where the first game was a showpiece for id Tech, this sequel is all about giving players a handful of tools (both cool weapons and abilities) and letting them loose. The game is fast-paced and violent in a way that doesn’t feel celebratory but is exciting enough to make the loop feel satisfying. Much like Doom before it, Rage 2 looks to take the existing framework and dial everything up to
"We rely on all these people to let us know where we're going astray. Sucker Punch is good at making gameplay, but we are not cultural experts in Kamakura-era Japan. We recognise this, and we're grateful to have the h
Ever since the release of Batman: Arkham VR in 2016, there has been radio silence regarding the next title from the acclaimed British developer, which will be a step in a new direction away from the dark knight. Apparently, three years is not enough for us to get our first glimpse at their newest project, as Rocksteady Studios co-founder Sefton Hill took to Twitter the week before E3 to confirm that they will not be making their way to LA this year.
Fast forward about six months after the PS4 released and Sony announced during E3 2014 that The Last of Us Remastered would be hitting the console in one month. It was a move many anticipated before the PS4's launch, but one that also left a sour taste in some's mouths. Sony was now giving us the "better" version of the game instead of holding back the initial release to coincide with its next-gen launch. Was the game simply not ready for the PS4 in November, or did Sony know it could get away with charging tw
The gameplay in Code Vein was heavily inspired by the Dark Souls series, although, thankfully, it's not quite as difficult. Even so, there's enough challenge here to satisfy most players and more than enough content to keep them busy for quite some time. In that respect, it's one of the more accessible Souls-like games availa
The game does have its fair share of problems, however. Some of the most notable examples being its generic boss battles and an overall lack of variety in its enemies. It makes up for this though with its strong visuals and some interesting ideas that help it to stand out from some of the many other Souls-likes that are out there. The story's not too bad either, although people who dislike anime might find it a little too exuberant for their tas