Once again, if we view the overall theme of 7.26 as an effort by Valve to slow down gameplay, many of the changes to heroes make perfect sense. For starters, Alchemist has seen Greedevil’s Greed cap reduced from 20/24/28/32 to 18/22/26/30, and the base gold bonus reduced from 4 to 3. This means that Alchemist is far less effective at farming in the new patch, but still in line with most other heroes of the same t
Garen's early game is reliant on his kit's simple and effective trading pattern. First, basic attack an enemy, then use Decisive Strike to quickly attack them again. While the enemy is silenced and you are right on top of them, use Judgement to deal a ton of damage. When Judgement is over or the target is no longer silenced, activate Courage to block any incoming damage while you retreat away from the target. Repeating this pattern over and over again is a great way to lane effectively as a Garen. Courage and Garen's healing passive, Perseverance, basically ensure that Garen will come out on top of every trade because he can easily recover the damage his opponent has dealt to him while his opponent may not. At around level 6, Garen can even begin to do his trading pattern under the enemy Turret safely, granted the Turret only hits him once or twice. Judgment and Decisive Strike are also great abilities for securing lots of last hits on minions. Last hitting minions serve a double purpose for Garen as it provides gold as well as passive resistance so be sure to focus on it during the early and mid-game. Spamable abilities and no Manacost are a deadly combination of Garen which should be exploited as much as possible. Unlike many other Champions, Garen doesn't have to suffer from having low Mana so he doesn't need to worry about using Decisive Strike and Judgement sparingly. Instead, he can unleash his fury every time the abilities are off cooldown, which is why you should build items to further decrease the cooldown. The biggest weakness of Garen's playstyle is being kited, which means to have your abilities wasted because the enemy can successfully outrun them. Instead, build movement speed and use bushes to your advantage. Also, save your abilities until you are already in close quarters with an enemy. On the other hand, Garen is great for baiting because he can use his movement speed to lead enemies into ambush positions. He can then use Courage to block incoming bursts and escape crowd control effects which can stall long enough for his team to arrive and back him up. Garen can also cause enemies to waste their mana or powerful abilities on him by using them only to have Garen block the damage and promptly heal it back. You can also cancel Judgement early by activating it again, which is good if you know you can just quickly confirm a kill with your Ultimate or a Decisive Strike. Conserve Courage for big burst abilities or whenever a lot of damage is incoming, also save it for when you're baiting enemies. Overall, build damage resistance and movement speed to be a great tank while also reducing cooldowns in order to deal mass amounts of damage frequen
Garen's passive, Perseverance, allows Garen to regenerate a percentage of his maximum health every 5 seconds. However, if Garen is hit by an enemy or an enemy ability, he will have to wait 8 seconds for the ability to return. This ability is very useful because it allows Garen to frequently and confidently exchange hits with the enemy without having to waste time in base healing as a result. When Perseverance is active, Garen will have glowing green particles fly around him and a little icon will appear above the Champion i
Yone's Q is also remarkably similar to that of his brother Yasuo. This ability, like Yasuo's "Steel Tempest," is a straight-line skillshot that deals instant damage based on Yone's attack damage and functions much like a buffed up auto-attack. The differences between the two character's abilities lie in the third consecutive strikes. Unlike Yasuo, Yone's third use of his Q is a knock-up attached to a dash. This means that Yone's ability to chase enemies down is much more reliable than his counterpart. An additional bonus is that Yone can freely dash over walls to chase or escape from an en
No longer the wide-eyed young girl with a dream, Cithria is shown leading other soldiers into battle, rallying troops with her sword raised her high. A fitting ending to a hero’s journey. Cithria is also mentioned in Riot's most recent board MOBA game news, T ellstones , making her a staple within the League of Legends unive
_League of Legends _ is receiving its second moody samurai with the release of the game's newest champion, Yone (yo-nay). Brother to Yasuo, the premier swordsman of Summoner's Rift, Yone brings an alternative, though not dissimilar playstyle to players looking to spend their time mastering the bl
During the Early-Mid game you will want to grab your first essential item which will be the Gargoyle Stoneplate. This item will provide much needed passive resistances as well as its active will allow you to increase your max HP by 100% for 4 seconds which can be vital when in the middle of a fight. However, at this point Leona's max HP is kind of low so it would be smart to turn the early game Kindlegem into a Knight's Vow which synergizes really well with a support play-style. Knight's Vow will allow you to designate an ally champion as your partner and grant you bonuses if you are within range of t