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PlayerUnknown's Battlegrounds is taking a page from its competitors' playbooks this time around. PUBG Corp. announced on Tuesday the upcoming implementation of a Battle Pass system on PC, a day after implementing a similar-yet-different system on mobile. Rebranded as Event Passes, PUBG 's system will offer new opportunities at in-game content apart from the current Loot Crate system. Event Passes will launch hand-in-hand with the Sanhok map on June


The Battle Pass feature is an increasingly popular alternative to other forms of DLC microtransactions for "Games as a Service" titles. It's not as expensive as splitting DLC up into individual pieces and is not as predatory as Loot Boxes, since there's no RNG. The trade-off is that Battle Passes require a lot of time investment to earn everything, and even then players might not level a Pass up high enough to get everything. For most players, however, that risk is more than worth the benef


Both Bluehole and Epic Games had worked together in the past, but that relationship was damaged once the latter launched Fortnite 's battle royale mode back in September of last year. Shortly after the mode launched, Bluehole Vice President Chang Han Kim released a statement saying that the company was " concerned that Fortnite may be replicating the experience for which PUBG is known ." In the months since release, Epic Games' third-person shooter has surpassed PUBG in both player count and revenue, which has presumedly hurt relationships between the two companies further. Additionally, Epic Games has teamed up with Neowiz Games, not Bluehole, to bring Fortnite to the Korea market in the second quarter of 2


The latest developer letter on Steam is focused on the game's optimizations as well as its new map Sanhok (formerly known under its code name "Savage"), which will include new vehicles and even an exclusive weapon. Free updates are all well and good, but the studio's communications lead PUBG_Riggles took to Reddit to speak about PUBG 's loot boxes . People don't want them, PUBG has them, and they’ve been a persistent focus for the game’s development while optimization issues, cheaters, and other nasty bits of business have seemingly warranted more attention than they’ve received. This has not gone unnoticed by the game’s massive community, which boasts over 600,000 subscribers to the official subred


Over the past year or so, it's become clear that PlayerUnknown’s Battlegrounds has been a huge influence on gaming in general, with its 100-player Battle Royale mechanic leading to games like Fortnite and Call of Duty: Black Ops 4 's Battle Royale modes. With the recent release of PUBG 's mobile version, the title is even managing to keep some semblance of pace with Fortnite , which eventually blasted past it in terms of Twitch presence on a platform formerly dominated by PUBG News 's biggest streamers - but they are looking to change that going forw


The VSS and Mini14 were the only DMRs to get a damage buff, while the SKS actually got nerfed; DMRs will also now be harder to control because of vertical and horizontal recoil combined with a decrease in recoil recovery


The post reminds PUBG players that this is the first time a balance patch like this has been introduced and that it will be trialed on the test servers before going live. Weapon attachments will undergo similar changes, although the post doesn't reveal exactly how the armory will be affected. Elsewhere, the lauded level three helmets are being confined solely to supply drops. Effectively an extra life to players, the level three helmet was crucial in protecting your head from those sniper sh


PUBG 's Event Pass is, it seems, exactly the same as a standard Battle Pass. All PUBG players can complete daily, weekly, and event-exclusive challenges to level up their Event Pass. After earning certain levels, free DLC like clothing and weapon skins will unlock and a premium version of the Event Pass will unlock more faster. Players will have around four weeks to complete each Event Pass and can upgrade from the free version to the premium version at any time to unlock any DLC associated with their earned lev


All told, that's 7600 XP in total across 30 days, exactly enough for 19 level-ups -- from 1 to 20, each costing 400 XP. The funny thing is, it looks like PlayerUnknown's Battlegrounds isn't running the Sanhok Event Pass for 30 days. It's running it for 29. The countdown launched citing 24 hours and 28 days remaining, which suggests that it may entirely impossible to reach level


Premium Event Pass buyers don't have it much easier, but their experience cap is much higher and their rewards much more exciting. Players will still have to complete between eight or nine out of ten challenges to reach level


Now that the Sanhok Event Pass is available in-game, players are able to measure exactly how much they need to accomplish in order to progress in the Pass. All challenges, as well as other sources of experience, are available to see and draw conclusions from. And the results are quite disappointing, especially for those who don't want to spend the $9.99 Event Pass price up fr

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