Just last week, The First Descendant was criticized for Highly recommended Internet site its "predatory" monetization practices and seemingly dodgy drop rates . Now, Once Human , which only launched yesterday, is being review-bombed on Steam due to major privacy conce
It's also a positive sign that Netease is listening to player feedback, as it's the second response they've given within the first 24 hours of Once Human's launch. Shortly after the game became available, players were disappointed to learn that they could only ever create one character , and that character would be permanently locked to a single server. Starry Studio quickly rectified that issue, confirming in their official Discord that "multiple-character creation is now availab
"This privacy policy is problematic because it lacks clarity, transparency, and appears to over-collect personal information without sufficient justification or safeguards for user privacy. Regularly, privacy policies should prioritize user consent, data security, limited data collection, and clear communication of data usage purposes," one review said. The biggest issue for users is the lack of honesty and transparency on the developer's part, even though NetEase and Starry Studios have collectively published a statement (via Steam ) in an attempt to iron out these concerns. Starry Studios isn't the only company facing backlash for data privacy issues recently, with Insomniac becoming a victim of data leaks not long
By interacting with the seed, you'll be able to water it. Watering a seed often is key to making sure it continues to grow, and it is possible to overwater a seed. You'll be able to use various forms of water and can choose how many units to use to make sure the bar stays in the green to keep the plant as healthy as possible. Using dirty or salt water on the plant will increase its irrigation, but also lower its overall vitality as the water isn't clean . Luckily, even dirty water can be boiled to make it safer for players and plants.
I’m speculating that Once Human will have an excellent launch on Steam - it’s a shiny new free-to-play game after all - but those numbers will start to slip after the first server wipe. And then slip some more after the next one, and so on. Once Human needs to have the unbelievable sticking power of Rust to contend with its rivals. The main issue is that a six-week wipe is a lot longer than a three-week wipe. Rust is temporary, ephemeral - progress always comes and goes. But Once Human is a much longer, hard-fought slog. People will only stick around if they feel like it's worth it. And whatever else the game does well, it’s going to have to do it extremely well to keep people coming back every six we
During server crossover, your character will retain some skills, blueprints, and some other bits and pieces (we don’t know for sure yet, we’ll just have to wait and see). However, all other progress is lost. That huge base you built and grinded for over the course of a month and a half? It’s gone. Your resources, weapons, absolutely everything else? G
When you boot up a new game, you're likely to expect that there will be some terms of service to adhere to. What you're less likely to expect is that those terms of service will ask for a "government-issued ID". That's exactly what Once Human d
A persistent server would attract an entirely different kind of player, and while its obvious there are game mechanics that wouldn’t work on a persistent server (the game’s evolution via phases, scripted PvP events, and so on), I can still see this attracting a large-enough demographic to warrant its own attention from the develop
Finishing a Securement Silo takes about 10 minutes depending on how strong you are and how thoroughly you explore. Here, you can find plenty of loot boxes containing items that you can sell to vendors. You also get a few thousand Energy Links at the end of the run too. The higher the silo's level and difficulty, the more rewards you get at the end .
Now, in another change of strategy, Starry Studio has seemingly reversed course when it comes to cosmetics. In a statement posted to Twitter , the studio outlined the upcoming changes, as well as a timeline for them to take eff
While water can easily be taken care of for the most part, getting good food to eat can require a lot of time and luck. Plants can be picked and will respawn over time, but overall, food will be the harder resource to get more of; luckily, that's where farming comes in.
However, if you’re like me - and apparently many others across the community who’ve already expressed their disappointment in Once Human’s server wipe model - this doesn’t sound good at all. I don’t want my progress to be removed. The idea of grinding for hours and hours only for it all to disappear is the most uninspiring, demotivating aspect of games like Path of Exile, Diablo, and even Rust, although I haven’t touched that game for quite a few years now. Maybe wipes are part of the reason wh