Game Informer Associate Editor Liana Ruppert recently penned an "Epileptic PSA," detailing exactly what epileptics can expect from Cyberpunk 2077 . Apparently, it's not only the highly-stylized Braindance feature that can cause problems for those with a history photosensitivity troubles. " General triggers " may also prove problematic due to the sci-fi title's interface, according to Ruppert's article. And some sequences involving Keanu Reeves' character, Johnny Silverhand, could similarly affect those with some forms of epile
Now that fans are in the most recent final stretch leading to the game's release, they're surely starting to get impatient. The official Cyberpunk 2077 strategy|https://cyberpunk2077fans.com/ 2077 Twitter account has taken to stoking these fans anticipation online. Earlier today the account published a brief voice clip, apparently from the protagonist of the game, informing listeners that she's received word of a big job coming up that she will need help with. This message certainly fits with the game's heavy themes of violence and crime , but the nature of this job, and the average Twitter follower's role in it, are unclear. Even more enigmatic is the "Cybernight" hashtag which has been appended to this transmiss
Unfortunately, not all aspects of the game's visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves' character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several "danger zones" for epileptic gamers when entering bars and nightclubs. The game's Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its
On Twitter, CD Projekt Red developer Fabian Döhla took the time to answer several questions regarding the patch and what it will fix. First, Döhla announced that " a bunch of issues reviewers encountered (and reported) have been fixed already, some more are part of the update. " This tweet then prompted another user to ask about issues that reviewers claim to have still have had even after the game's so-called day zero patch, to which Döhla again respon
CD Projekt Red's commitment to addressing this issue is promising, though. It's always good to see developers recognizing their faults and making their games more accessible to all. One can only hope that CD Projekt Red's promised solution will come soon, and that _Cyberpunk 2077 _ will be worth the wait for all gamers, regardless of what conditions they might h
Unfortunately, when the game hits shelves on December 10th, not everyone will be able to fully enjoy the bright lights of Night City. Liana Ruppert, a journalist for Game Informer , issued a PSA yesterday warning epileptic fans of an overabundance of flashing lights in the game which could potentially trigger seizures. Given the high-tech nature of the game's setting, this is perhaps understandable, but that doesn't make it any less dangerous. Among the many potential triggers Ruppert outlined were decorative lights pulsing in multiple bars and nightclubs, as well as a glitchy visual effect which appeared every time Keanu Reeves' character Johnny Silverhand appeared onscreen. She also identified the game's braindance mechanic as a major threat; the headset that protagonist V uses to engage with this mechanic in-game bears an unfortunate resemblance to a medical device used specifically to trigger epileptic episodes, and is roughly as effect
The question of accessibility in video games is a big one. By their very nature, video games are a highly visual medium, which can make it much harder for people with visual issues to partake. A YouTube video released back in August shows the difficulties of trying to play a video game with partial blindness , and appeals to the video game industry for help. More and more developers are becoming conscious of video game accessibility, and that's good, but it's a conversation that can never really
Coupled with updates and patches that are liable to come rolling in at launch and well after, these opinions may not be fully representative of the more free experience players will likely choose to have once it's in their hands. Players still on the fence about Cyberpunk 2077 after all this time may do well to wait a little while for its growing pains and technical issues to be ironed out, but the generally high praise should speak for itself for those raring to go as soon as possible on Thurs