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While Fonteno did not explicitly state that the DLC in question is for GTA V 's story mode, it is incredibly likely. This time last year, Rockstar explained that "For those ready to jump back into the story of Grand Theft Auto V, we have big plans for substantial additions in 2014 continuing Michael, Franklin and Trevor's action, mayhem and unexpected adventures in Southern San Andre


Alternatively, Fonteno could actually be referring to Heist gameplay - instead of standalone story DLC. It has been noted that the latest trailer for the mode featured plenty of cut-scenes as well as voice acting and while plenty of people are excited for GTA Online Heists as it is, a cameo from Franklin would be a draw (or at least a nice Easter egg) for f

The first-person mode includes a new cover system, a traditional FPS control scheme, along with auxiliary features like new animations. It aims (no pun intended) to deliver a new perspective on Grand Theft Auto, a series that until now has focused entirely on a third-person perspective. The trailer illustrates many highlights of Grand Theft Auto V like taking out street assailants, jumping a train on an off-road vehicle, and even shaking an enemy off the wing of a plane. The new perspective makes moments like piloting a jet fighter different, with aiming displays and cockpit views all in tow. It definitely adds another take on Grand Theft Auto V.

The moments of awe that the first-person mode demonstrate (like the flying segments) are constantly overshadowed by an obstructive and pointless statement. As the fanmade mods have shown us, first-person GTA is a novelty, a fleeting distraction that you’ll use for five minutes, then realize that it was just better the old way. Re-releasing GTA V barely a year after release is already a questionable move, but using something so disposable and out of place as a selling point is the real issue at hand. And yes, it’s optional. I understand that, but why treat this as a game-changer? GTA V on PS4 and Xbox One will sell, likely very well, but not because of the first-person mode. GTA V’s first-person mode is a pointless addition that does more to shamelessly lure in FPS fans than deliver any substantial inclusions to what Grand Theft Auto is about.


For a chance at being that one person, you will have to head over to the GameStop website and enter . It's set up in an old fashioned new-tractor-at-the-county-fair style lottery, only instead of dollars the currency used is "PowerUp Rewards Points." 1 entry costs 200 points, 7 entries costs 1,000 points and 15 entries costs 2,000 points. Sadly, if you don't have a GameStop account and have no points, you can only enter zero times. This is truly an exclusive that GameStop was lucky to sc


A year on from the game's initial release on PS3 and Xbox 360, GTA V has yet to get its first piece of single player story DLC. However Shawn Fonteno (the voice actor for main character Franklin) has now confirmed that more GTA V DLC is in the wo

But saying that this dimension is "a game-changer" is overzealous. The first-person perspective in Grand Theft Auto V constantly evokes an aura of novelty. It doesn’t fit in. Grand Theft Auto V, and the Grand Theft Auto series in general, was never built for first-person. Many of the actions benefit from a more peripheral viewpoint, as you can attackers easier and see a nearby getaway vehicle without fiddling around with the camera too much. Firefights are not the focus of GTA 5 patch notes|https://gta5play.Com/, nor are the driving segments. Grand Theft Auto’s appeal has always been the open-world. Moving around a city, launching off a ramp, shooting enemies, and making a clean getaway are not that valuable on their own, but the cohesion between these elements is what make GTA into what it is. The first-person perspective disjoints that synergy; it frames the firefights and vehicles as the most core elements, when they’ve only been pieces of a bigger puzzle.

It baffles me as to why Rockstar would even consider a first-person mode for GTA V. Perhaps it was the success of open-world shooters like Far Cry 3 that inspired them to do this, which is understandable. However, Far Cry 3 is a shooter. It’s built as a shooter and the shooting is a huge part of the game’s appeal. Sure, there’s exploration, but the action is Far Cry’s appeal by far. Grand Theft Auto V, for all its gritty action and violence, is not a shooter. Its action comes from something less primal and more intelligent. If anything, this first-person shooter setup does more to pander to the FPS crowd than to thoughtfully expand on what Grand Theft Auto has always been about.


However, before we all get too hyped-up about the presented possibility and despite Vern's track record, let's once again reiterate that this is by no means a confirmation -- the user himself has reiterated that in his post. Shall this rumor holds any merit and turns into reality, then that's obviously great. But in the meantime, it's for the best to just wait for the official announcement that GTAV is indeed coming to Nintendo Swi

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