There’s already talk of wanting to cash in on the IP hype, and that train of thought could easily lead to Overwatch muddying its personality. Its VP called Fortnite’s collabs "awesome," but looking up to the number one isn’t the right move. It’s become gaming’s toybox, and others like Fall Guys and the aforementioned PUBG have been playing a big game of catch-up to try and reach similar heights, but they won’t. They can’t. Fortnite is on top and that goes above and beyond skins. It hosts concerts, has tie-in comics directly with Marvel, and advertises the newest games and even movies. It brought PlayStation and Xbox-exclusive characters into the fold. Chasing that level of success in mish-mashing IPs is asking for fail
It's soon going to be a month since Overwatch 2 launched, and like with any class based multiplayer shooter, balancing is always being worked on. However, even though it's not been too long since launch, players are already starting to complain that regardless of updates, certain Heroes are still imbalanced and waiting periods are too long. It has also already had its fair amount of controversy, and that's rarely ever a good th
Overwatch 2, however, is facing a unique issue, where the queue times for DPS and Tank are over ten minutes , but only around two minutes if you pick Support. It seems that nobody wants to help their team out from the sideli
This is far from the first time this sentiment has been shared. Threads from the game's launch also show players turning off chat to protect their mental wellbeing. One of these users is Capybrian, who describes disabling chat as "the best thing I've ever done". The replies agree, stating that using the in-game pings is a great way to communicate without being abused in c
I mean, I shouldn’t be afraid of disappointing random strangers in a game of Overwatch 2, or worrying they think less of me because I don’t know how to stop feeding as D.Va or suck at hooking folks with Roadhog. If being tank is thrown at me when I queue for all roles, I stick to a reliable hero who is fairly hard to fuck up - like Orisa. She moves slowly, but has plenty of hit points and abilities designed to deflect attacks and heal your allies. Doomfist, Sigma, and Zarya are a little more varied, and I’d need to practice standing a chance at not sucking so bad. But with only a single tank role to fill and a fairly toxic player base, outside of playing against AI and mucking about in the firing range, that opportunity has been taken away.
This comes from one of the most active threads on the Overwatch subreddit, asking players what Heroes they think are most in need of a buff or nerf. While there are a few mentions of nerfing Mercy and Moira's DPS abilities, the conversation quickly turned to Zarya, probably the most-played Tank in Competitive right
I think it's pretty clear that nobody likes microtransactions. Mostly because introducing them to a game, especially one that's free-to-play, often results in progression being skewed to compensate for it. Overwatch 2 Characters|Https://Overwatch2Tactics.Com/ 2 surely has some of those issues, with Coins taking too long to unlock, resulting in players having to spend real money to unlock new sk
Overwatch 2 needs to stick with what it’s good at and that’s its own ideas. It has comics and they’re all about existing characters, its own world and lore, and it has new skins that boil down to these heroes doing what we do during festive seasons - dressing up in themed attire. There’s no need for Darth Vader Reaper or a Planet of the Apes Winston when Blizzard has continued to make its own striking designs that are just as popular. There’s a scramble when events start that has people grinding out loot boxes for a chance to get one of the new skins, even though they aren’t tied to any existing IPs, and I’ve no doubt that will continue in Overwatch 2 even without loot bo
I didn’t care much when Overwatch 2 launched. I fell off the original game a while ago, and it seemed like switching to a sequel when the game functioned perfectly in the live-service space was not only a bad idea, but downright irritating to players who needed to transfer over their data, own the correct type of phone, not to mention that the original version was shut down forever. Despite all that, I’ve been hooked back in like a Roadhog victim, but I’m not sure how much longer that can last. I think I’m ready for the single-player campaign now, ple
Luckily, however, it seems that fans will be getting their wish soon. The next big update is coming November 15, and will nerf Zarya in several different ways. For starters, the Barrier's duration is going back down to two seconds, as it was in the first Overwatch. On top of that, it will now have an eleven-second cooldown, stopping you from spamming it so much in bat
This is, of course, just a theory on how things have gotten so bad. It's possible that the abuse will die down as Blizzard either puts stricter measures in place, or the attention dies down after the launch hype. In any case, it's definitely tainting the game for many, and changing how it's played all toget