While travelling through a ruined Tokyo would surely be a haunting experience, what would be even more mesmerizing is to see the more rural areas of the country. Mount Fuji alone would be a spectacle to witness, especially if the game allowed the player to climb to its very peak for a delivery mission. Just as Ghost of Tsushima recently proved , the lush and vibrant open fields in the country sides of Japan can be very peaceful to explore and the endless assortment of colors on display within the nature there is a feast for the e
So, there's a strange turning point that comes after reaching the first of Cliff Unger's war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It's a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur
Dutch was the leader of their gang, so he sort of served as the overarching father figure for everyone in the crew, especially Arthur who was his right hand man up until Micah nefariously replaced him. Arthur’s conflict , both with Dutch and himself, throughout the game has a few similarities to a "normal" father-son relationship. In _ RDR 2, _ when Dutch continually puts Arthur’s ideas down and constantly questions his loyalty, it starts to make Arthur doubt not only Dutch but also hims
So while Shinkawa’s illustration isn’t a solid indication of what could be coming to Death Stranding 2 , it is possible that the sequel is in fact in development. Kojima Productions recently confirmed that it’s hiring for a new project, and Kojima himself has teased ideas for Death Stranding 2 crafting guide|https://deathstranding2world.com/ Stranding ’s potential followup ever since the game launched last November. On the other hand, it’s also possible that this version of the sequel was the big Kojima Productions project that recently fell apart . One can't say for sure until Kojima says otherw
Although Death Stranding was likely not quite the commercial and financial success that Kojima was hoping for, the entire company clearly put a lot of time and energy into designing the world and lore of the game. Given all of the hard work it took to craft that intricate complexity, it is not outside the realm of possibility that Kojima Productions may soon return to the world of Death Stranding in a sequel or even a prequel. Death Stranding's movement and controls are unlike almost any other title, and it would be a waste to not explore them furt
_ Red Dead Redemption 2 _ and _ Death Stranding _ may be similar in the fact that both games have a few characters which act as father, or mother, figures for the protagonist but they differ greatly in the theme’s execution. Basically, both games are about dads to some deg
Things have been quiet at Kojima Productions since the release of Death Stranding for PS4 and the subsequent launch by 505 games that brought the title to PC. This has some fans wondering if Kojima Productions is working on a Death Stranding sequel , either picking up directly after the ending of the original, or exploring the stories of other characters during the same t
Considering that Death Stranding tasks players with being couriers of various goods, the landscape itself needs to make for both a fascinating vista to marvel at while also providing environmental geometry interesting enough to navigate. Whatever real world location a potential sequel were to emulate, it should be simultaneously gorgeous yet different enough from the mostly rocky terrain of the first game to provide players with a fresh new experie
The term "dynamic" has become a bit of a buzzword for gaming media, with the idea that dynamically generating things like enemy placements, item drops, or even the weather makes a world feel more lived in. In reality, it adds a level of RNG or randomness into a situation, which is intended to enhance replayability and make each encounter feel new and completely different from the last several. So, considering the way that Death Stranding 's world is constantly evolving , adding some dynamic movement of the swarms of BTs could go a long
Rockstar Games and Kojima Productions have dealt with this sort of theme in the past. _ Red Dead Redemption _ was entirely about fatherhood with main character John Marston struggling throughout the entire story just to keep his family safe. The insanely huge and complex story of the _ Metal Gear _ franchise touches upon the theme of fatherhood throughout the multiple games connected to it. It’s clear to see that both developers enjoy writing around this theme in particular which has led to comparisons between Red Dead Redemption 2 and Death Stranding _ . _ In either case, dads are a big deal in these ga