Should Death Stranding 2 still take place on the western hemisphere, moving the setting just south of the States in the tropical landscape of Brazil would prove to offer a much brighter visual presentation than the first game. For one, Brazil's Atlantic coastline which stretches for 4,700-kilometers is lined with beautiful golden sand beaches right next to the roar of the ocean, which is perfect for Death Stranding 's often-mesmerizing locations . Much like Greece above, seeing highly populated locations like Rio de Janeiro being completely empty would make for a chilling setting to explore and this isn't even mentioning the lush Amazonian rain forests, comprised of thick plant life and interconnected river passa
Arguably the closest thing the video game industry has to the Oscars or the Emmys is The Game Awards . Each year, a group of industry insiders and journalists come together to vote on which games should win in a variety of categories. The winners are announced in December at The Game Awards , which has been hosted by video game journalist Geoff Keighley since its inception in 2
Additionally, Death Stranding's Digital Deluxe Edition is also on sale and is currently priced at $39.99 from $79.99. This special edition of the game includes tons of bonuses such as the Gold "Ludens Mask" Sunglasses, a Gold Power Skeleton, a Gold All-Terrain Skeleton, and a Gold Armor Plate (Level 2), and The Death Stranding: Timefall digital music album/behind-the-scenes digital vi
So, there's a strange turning point that comes after reaching the first of Cliff Unger's war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It's a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur
If Silent Hills doesn't pan out, it is highly unlikely that Kojima would let all of the ideas and development that had been put into that game go to waste. Instead, Kojima Productions could be working to funnel many of those ideas into a brand-new horror IP . Thankfully, this seems to be the most likely scenario, as Kojima himself has already admitted that the next game Kojima Productions develops will be a horror ti
One aspect that draws players to continue through Death Stranding is the licensed music that periodically plays at different times during the game and can be found to play in the private room. Unfortunately, there is no way to take any of that music with the player as they go exploring the world, which admittedly does strengthen the crushing sense of isolation the game presents. However, with one of the best soundtracks of 2019 , it is strange that the game doesn't have a way to listen to all of that music that Kojima Productions had to pay for to put into the title in the first pl
Now, after months of endless speculation, Bandai Namco finally confirmed the contents of Dragon Ball Z: Kakarot's upcoming DLC, which will cover some interesting content from Dragon Ball Super . The upcoming DLC will introduce Super Saiyan God Goku into the game, and the DLC can be played whether the player has completed the main campaign or
This year, six games are competing to be crowned Game of the Year, with Control , Death Stranding , Resident Evil 2 , Sekiro: Shadows Die Twice , Super Smash Bros. Ultimate , and The Outer Worlds all up for the big prize. It's hard to say which game will walk away with the distinction of being named Game of the Year, but it should be noted that Death Stranding is nominated for the most awar
The vehicles are a strong point of contention for players, considering that they imply that they'll be able to trivialize some deliveries, but they also don't exactly move over unsteady terrain all that well. Combine this with the fact that most of Death Stranding 's artful aesthetic is built around landscapes that have been reclaimed by nature or wreckage of bombed cities, and the available vehicles almost require roads to be built. So, a new focus on vehicles to give them a better give and take on which terrain they can travel across and how much they can hold as a result is an improvement a sequel should aim
Although Death Stranding was likely not quite the commercial and Deathstranding2World.Com financial success that Kojima was hoping for, the entire company clearly put a lot of time and energy into designing the world and lore of the game. Given all of the hard work it took to craft that intricate complexity, it is not outside the realm of possibility that Kojima Productions may soon return to the world of Death Stranding in a sequel or even a prequel. Death Stranding's movement and controls are unlike almost any other title, and it would be a waste to not explore them furt