There’s already talk of wanting to cash in on the IP hype, and that train of thought could easily lead to Overwatch muddying its personality. Its VP called Fortnite’s collabs "awesome," but looking up to the number one isn’t the right move. It’s become gaming’s toybox, and others like Fall Guys and the aforementioned PUBG have been playing a big game of catch-up to try and reach similar heights, but they won’t. They can’t. Fortnite is on top and that goes above and beyond skins. It hosts concerts, has tie-in comics directly with Marvel, and advertises the newest games and even movies. It brought PlayStation and Xbox-exclusive characters into the fold. Chasing that level of success in mish-mashing IPs is asking for fail
On payload and other defend-and-attack maps, shield-based tanks are now the best bet, leaving other picks less viable. It’s much harder to defend your team with a hook and some healing juice, but that’s no fault of tanks like Roadhog - they’re not meant to be the defenders, they’re there to draw aggro and punish lone wolves. It can still work playing offense-based tanks with the right player, but it takes a lot of skill, and that means lower-ranked matches are a headache. You have to know how to push, stay alive, and defend the team all at once, and failing that brings everyone down. Throw in a damage-focused healer and you have a constant stream of marching into the line of fire and then sitting in spectate waiting to respawn. There’s a reason team kills have become frequent enough to warrant their own challen
With so many flocking to the game now it’s free, the cracks are starting to show. I don’t know if we’ll see 6v6 return - at least, not in quick play and competitive - but whittling down the team size by gutting a tank has made Overwatch 2 inherently imbalanced, and no amount of hero tweaks will patch up the h
Tank is its own role but it comes in two parts - offensive and defensive. You have Reinhardt, Zarya, Orissa, and the like playing defensive, but then you have tanks like Roadhog, Winston, and D.Va who contrast the protective role. Combining offense and defense meant you had someone to defend you from incoming attacks, making it possible to push as a group, while the second tank fought back and kept everyone alive by sponging damage and doling out plenty of their own. These tanks could even work well as flank
Free-to-play games have changed so much since Overwatch launched in 2016 that the sequel not only has to adapt to going free but also has to navigate the modern world to find its place if it hopes to earn back its cultural cachet. A big part of gaming that’s changed in the last six years is in how developers approach cosmetics - it’s all about crossovers, baby. Fortnite’s got Star Wars, Indiana Jones, and Uncharted, and is even rumoured to be roping in Doctor Who , while PUBG has joined in on the fun with Spider-Man and NieR. The biggest free-to-play games are all about IP - just look at MultiVersus - but Overwatch never needed that and still doesn’t, and earning back its presence doesn’t mean copying the new kids on the bl
Overwatch 2 DPS guide|https://overwatch2tactics.com/ 2 needs to stick with what it’s good at and that’s its own ideas. It has comics and they’re all about existing characters, its own world and lore, and it has new skins that boil down to these heroes doing what we do during festive seasons - dressing up in themed attire. There’s no need for Darth Vader Reaper or a Planet of the Apes Winston when Blizzard has continued to make its own striking designs that are just as popular. There’s a scramble when events start that has people grinding out loot boxes for a chance to get one of the new skins, even though they aren’t tied to any existing IPs, and I’ve no doubt that will continue in Overwatch 2 even without loot bo
Being a tank is scary. You need to lead the way, make the decisions, and be the driving force for your team that encourages them to push forward and claim victory. I’ve written about the role in Final Fantasy 14 and how it will never be for me, but Overwatch was an exception.
On the other side of things, playing against one tank is even more of a chore because both healers are now focused on the same tank, rather than dividing their heals between two. Take Orissa. She can buff herself and deflect damage, all while Mercy and Moira both keep her health full, meaning that it’s much harder to take her down. If you lose track of other players and focus too much on that singular tank, the enemy DPS can easily swoop in and pick you off. It’s all much harder to play for both sides, but the solution is sitting in the first game - adding a second tank. Overwatch was designed for two of each role and it shows; pulling one away has completely disrupted the way it fl
Having one tank in Overwatch has made support a complete nightmare, and it’s made some tanks completely redundant in certain modes. I’ve been playing a lot more Mercy, finding it helpful on defense especially as I flutter from teammate to teammate, frantically keeping them alive while they fend off the enemy’s push. But all it takes to stop that is a Zarya toggling her shield, walking right through all of them, killing me, and then strutting back to safety. The lone tank is busy holding the line and the DPS are busy killing the enem