However, Blizzard giveth and Blizzard taketh away . Torbjorn and Bastion were removed from the game briefly due to glitches that made them too overpowered . They should be coming back this week. The Bastion glitch allowed him to fire off his ultimate constantly for its eight-second duration, and Torbjorn's Overload ability was lasting twice as long as inten
Ultimately players will still find themselves in the rank they belong in eventually. This doesn’t make climbing easier or harder in the long run, it’s just a psychological trick. We’ll have to see how the playerbase responds to it throughout the first season, but my gut says most people are like me and would prefer transparency, no matter how marsh that reality might
One D.Va bug is so powerful it launches her from the game into another lobby entirely . Nerf that. Also, Lucio’s Snow Fox skin may be a bit too flashy, as others can see the frosty fog effect coming off his boots through wal
Patches are here to stay in gaming, and they are important for fixing huge errors, balancing live-service games, and removing online exploits being constantly abused. They also help games ship on time then get a little polish here, a little spit shine there later on. But it’s increasingly obvious that games are afraid to be imperfect, and that risks making them bor
Overwatch 2 is free-to-play, which some think justifies Blizzard shuttering the original. It doesn’t, but here we are. Some Overwatch 2 players think the community is actually more toxic now than it was before . With more players being able to dip their toes in without any investment at all, it is possible that more are taking part just to troll oth
I don’t do this to torture myself with the number, I do it because not knowing my rank is more stressful than knowing it. I don’t want to win a game and see my rank fall because I didn’t realize I had lost more than I won in my current set, and I also don’t want to go on a losing streak and see my rank drop multiple tiers all at once. Most people have a tendency to think they’re performing worse than they really are anyway, and this opaque system just amplifies that feeling by hiding the d
Part of the tinkering feels like vanity too. In Horizon Forbidden West , Aloy was too chatty when she was alone , remarking that items will be sent back to storage (somehow?) and repeating the same few lines over and over. People said it was annoying, so it was taken out. But surely they knew it was annoying? Surely part of the point was to make Aloy endearing in this way? I’m sure people think Aloy shutting the hell up is an improvement, but mostly it just feels like fixing something for the sake of it. It doesn’t feel like developers have the license to be creative and eccentric if a few people joking around online is enough for the studio to mandate changing the game. Gaming is becoming more risk averse, not less, in the presence of a constant safety
In the run-up to the Resident Evil 4 remake, fans have been sharing their favourite Easter Eggs online. The game was full of strange little quirks, both accidental and deliberate. After the mine cart section, there’s a skull which, when interacted with, will give you piles and piles of money. Some claim these are the takings from the enemies slain in the aforementioned cart level, others that the money was there regardless. I’m not sure if it will be back in the remake, but I’m leaning towards ‘no’ - it just seems a bit too silly for games these days to keep
It comes with its own risks though. If you’ve played Overwatch 2 abilities|https://overwatch2Tactics.com/ 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista
Patches are par for the course in gaming these days. While your live-service behemoths are always tinkering with the meta, keeping gameplay fresh, and fixing all the bugs those first two fixes cause, even the smallest single-player titles come with constant post-launch care these days. Day one patch is now the norm, and while games like Cyberpunk 2077 which launch in historically unacceptable states benefit greatly from devs now being able to fix things in the wild, it’s unlikely Cyberpunk would have launched at all if the studio knew it would be stuck with what it had. On the whole, patches offer a safety net that’s good to the industry, but it sometimes feels like they take away a game’s personal![]()