There’s already talk of wanting to cash in on the IP hype, and that train of thought could easily lead to Overwatch muddying its personality. Its VP called Fortnite’s collabs "awesome," but looking up to the number one isn’t the right move. It’s become gaming’s toybox, and others like Fall Guys and the aforementioned PUBG have been playing a big game of catch-up to try and reach similar heights, but they won’t. They can’t. Fortnite is on top and that goes above and beyond skins. It hosts concerts, has tie-in comics directly with Marvel, and advertises the newest games and even movies. It brought PlayStation and Xbox-exclusive characters into the fold. Chasing that level of success in mish-mashing IPs is asking for fail
Overwatch 2 needs to stick with what it’s good at and that’s its own ideas. It has comics and they’re all about existing characters, its own world and lore, and it has new skins that boil down to these heroes doing what we do during festive seasons - dressing up in themed attire. There’s no need for Darth Vader Reaper or a Planet of the Apes Winston when Blizzard has continued to make its own striking designs that are just as popular. There’s a scramble when events start that has people grinding out loot boxes for a chance to get one of the new skins, even though they aren’t tied to any existing IPs, and I’ve no doubt that will continue in Overwatch 2 even without loot bo
Overwatch is dead. Long live Overwatch 2. The sequel has already garnered more than 25 million players so we’re going to keep a close eye on what this burgeoning community gets up to. From early bugs to progression woes and players not playing the damn game properly, here’s everything of note that happened in Overwatch 2 last w
The company has also had to reduce the Cleaning House weekly challenge from 20 to ten team kills . 20 is an astronomically high number to expect from people when it’s easier to coordinate ferrets than Overwatch play
I also finally understand why people give a shit about these characters beyond their battle abilities . I feel a kinship with Junkrat. He’s a wildcard, like Charlie in Always Sunny. He’s just a silly little guy, and I love him for it. I’m going to read up on his story before I dive back in tonight - I never thought I’d do that for any hero shooter. I couldn’t even count how many heroes there were, and Junkrat has made me hopeful I’ll find more I love, but if I don’t, I’ll happily main this wacky pyromaniac until he runs out of li
It comes with its own risks though. If you’ve played Overwatch 2 at all, you know Moira is constantly played as a DPS . They shred through enemies, rush off to get kills, and rarely come back to help the team, leaving the job to rest on one support’s shoulders. I’m busy scrambling to hit the mute button while I keep a charging Reinhardt alive as he plummets into the entire enemy team, so my shoulders are more than strained. But Kiriko hasn’t ended up like Moira - at least, not yet. The ease of being able to jump between damage and healing is similar there, but the DPS doesn’t outclass the healing to such an extent that it’s worth dropping altogether. The two are well-balanced, meaning you can easily flit between keeping D.Va alive and taking out a cheeky Widowmaker perched in the dista
There are a total of 35 Heroes introduced in the sequel, and you will have access to only 13 of them from the start. The limited access is due to the decision made by Blizzard to allow the new players to get used to the game playstyle and familiarize themselves with the different ro
The question is whether or not this is better. Losing double shields and excessive CC has definitely curbed some of the most oppressive comps and helped increase the pace, but there are times when Overwatch 2 feels like playing deathmatch instead of a tactical team game. I have seen, and have been, the one player that utterly dominates the entire enemy team, eliminating targets on site in a way that just wasn’t possible when there were two tanks on the field. It will be interesting to see how the next few new heroes fit into the meta, but I suspect they’ll be multi-function killing machines just like Kir
Kiriko is the newest Support character, which probably conjures in your mind the image of a squishy healer who hides in the backline and keeps the team healthy. But Kiriko is not a passive Support by any stretch, and healing is only one small part of her role. She has incredible mobility thanks to her passive walk climbing ability and teleport, which allows her to pass through solid objects to instantly appear next to her team. Her weapon, a set of 12 kunai knives, deal bonus damage to crit spots, giving her the damage output potential of a sniper. She can also heal using her Ofuda and cleanse allies with her Protection Suzu. She is a healer, but she’s also a lethal assassin who can backline almost as well as Genji, Tracer, or Sombra. There is a breaking down of rigid roles happening in Overwatch 2 Patch notes|https://overwatch2tactics.Com/ 2 that completely reshapes how we are supposed to approach team p