Rockstar Games and Kojima Productions have dealt with this sort of theme in the past. _ Red Dead Redemption _ was entirely about fatherhood with main character John Marston struggling throughout the entire story just to keep his family safe. The insanely huge and complex story of the _ Metal Gear _ franchise touches upon the theme of fatherhood throughout the multiple games connected to it. It’s clear to see that both developers enjoy writing around this theme in particular which has led to comparisons between Red Dead Redemption 2 and Death Stranding _ . _ In either case, dads are a big deal in these ga
Arguably the closest thing the video game industry has to the Oscars or the Emmys is The Game Awards . Each year, a group of industry insiders and journalists come together to vote on which games should win in a variety of categories. The winners are announced in December at The Game Awards , which has been hosted by video game journalist Geoff Keighley since its inception in 2
So, there's a strange turning point that comes after reaching the first of Cliff Unger's war beaches, where the player is suddenly given the ability to kill enemies with the introduction of lethal weapons. However, as Kojima Productions writes through the gameplay , the lack of ludonarrative dissonance means that the player is heavily punished for killing enemies, but is given almost no reward for doing so. It's a positive in a storytelling sense, but leaves the player with all these weapon options that are really meaningless and could be explored further to give a stronger risk/reward factor for straight up mur
One aspect that draws players to continue through Death Stranding is the licensed music that periodically plays at different times during the game and can be found to play in the private room. Unfortunately, there is no way to take any of that music with the player as they go exploring the world, which admittedly does strengthen the crushing sense of isolation the game presents. However, with one of the best soundtracks of 2019 , it is strange that the game doesn't have a way to listen to all of that music that Kojima Productions had to pay for to put into the title in the first pl
In the lead up to Hideo Kojima's latest game, the game director had often mentioned what he believed was the start of a new subgenre. Affectionately dubbed a "strand" game, much of Death Stranding 's marketing was bolstered by what Kojima believed was an innovative new concept for games. Obviously, stating that a game is starting a new genre before it's even released is short-sighted, something Kojima addressed by immediately doubling down. Kojima had essentially stated that the full potential of an "action strand game" genre would not be met without a few sequels to present the scope of his new subgenre of video ga
Before Kojima left Konami, he was working on one of the most highly anticipated projects at the time: Silent Hills . Players were given a glimpse at what a Silent Hills game would look like with PT , or the Playable Teaser, and many thought it was one of the most unique horror titles available. Sadly, Konami canceled Silent Hills and PT was removed from the PlayStation Store not long after. Recent rumors suggest that a Silent Hill reboot is, in fact, in the works. While it seems unlikely that Kojima Productions will be involved with the project (considering that Konami still owns the franchise) anything could happen. The company did, after all, show they knew what they were doing when they released PT in the first pl
Now that Kojima Productions is finished with Death Stranding , its first major title since Kojima's departure from Konami, fans are waiting with bated breath to see what the video game producer and writer is going to come up with next. There are plenty of theories out there about what these games might be. Here are the the most plausible (and the most ridiculous) theories availa
Should Death Stranding 2 still take place on the western hemisphere, moving the setting just south of the States in the tropical landscape of Brazil would prove to offer a much brighter visual presentation than the first game. For one, Brazil's Atlantic coastline which stretches for 4,700-kilometers is lined with beautiful golden sand beaches right next to the roar of the ocean, which is perfect for Death Stranding 's often-mesmerizing locations . Much like Greece above, seeing highly populated locations like Rio de Janeiro being completely empty would make for a chilling setting to explore and this isn't even mentioning the lush Amazonian rain forests, comprised of thick plant life and interconnected river passa
While the post-doomsday interpretation of America in Death Stranding 2 Weapons|https://deathstranding2world.com/ Stranding is certainly terrifying, a disturbing implication to consider is how much the destructive event that caused everything to begin with has also affected the rest of the world. If Kojima Productions is planning to make a return to this devastated world, there are plenty of other locations around the world that can provide an interesting backdrop for the story to conti