This Omnic, called the Behemoth, has yet to appear in any gameplay, but looks to be one of the most intimidating enemies in the Null Sector roster, right alongside the Artillery unit and the Titan. The Behemoth is said to appear on the Rio de Janeiro map in the upcoming seq
If you’re not intimately familiar with Overwatch 2 Battle Pass, it might be hard to tell Overwatch 2 is even a different game. It has a few new characters and some new maps, a new game mode called Push, plus some subtle character redesigns, but it's largely the same game it's always been. But if you’ve been an active Overwatch player, a lot of the subtle changes have actually made a pretty big differe
There’s also the porn. Oh my goodness there was so much porn. Overwatch porn hit harder than Tory austerity in a low-income council estate on the outskirts of Birmingham. I suppose it’s a testament to how much we loved these characters that fans were able to create detailed animated films of their main being drilled into oblivion. I respect that dedication, yet it also highlights how blatantly sexualised so much of the cast was, with many of their designs intentionally drawing in the male gaze with conventional body types and poses drawing our eyes to very specific parts of the body. Most of the girls were clearly designed by dudes. \
Though this mechanical maestro may not be making waves in the competitive meta, he’s often a wonderful pick for PvE. If you played Overwatch’s Uprising event, you’ll know how useful he can be – his mix of armor and damage-dealing allow for adaptive play, and besides, with some keen placement, his turret is practically a second teamm
The tank-like Artillery unit is already an intimidating adversary based on how Blizzard describes it in the BlizzConline video. It's a four-legged monster of an Omnic that can rain a barrage of small missiles and fire a charged-up duo of large rockets. There's little need to make this a more intimidating advers
Overwatch’s corporate identity was clear to see through its diverse cast and clear attempts at inclusion, made worse by queer characters who were never given any strong narrative within the world itself. On the surface it was a bold statement, but dig any deeper, and you were left wanting so much more as Blizzard chased demographic approval. Its universe had so much potential for excellent stories and worthwhile sociopolitical commentary, but this clear ambition was brushed aside as the years went on in favour of recycled seasonal events and development of a sequel that is only now lumbering towards the finish line. I once looked up to Overwatch, but now I can’t help but view its failings and cynical business practices for what they really are. I still love so much about it, and the warm memories it brings to the forefront of my mind are clear proof that Blizzard struck gold with this one.
It’s the same corporate avarice that led us to Stadia , only Google was far more incompetent with how they sold it. Fortunately, Google has more money than there are gods in the heavens; they can (mostly) pay people back for the company’s mistake . But remember Stadia wasn’t a live game that just didn’t take off. It was an entire platform that didn’t take off. A platform that Google promised would stay online for the foreseeable future. And, like Blizzard, Google could also afford the servers.
It's probably safe to assume that there are other objective units planned for Overwatch 2. And chances are we've already seen some of them. Little is explained, for instance, about the Orbiters, Slicers, and a few unnamed Omnics seen in some of the featured concept
I am not thrilled about the new monetization, and I think at the very least there needs to be more ways to earn Overwatch Coins. That being said, we all know how free-to-play games work. If Blizzard makes a bunch of $20 skins, people will buy them. The hope is that Blizzard will reinvest that revenue back into the game so that we don’t have to replay Lucioball or Mei’s Snowball Offensive for the umpteenth time. We’re going to get five or six heroes a year instead of two or three. We’re going to get new maps, new game modes, and a whole new PvE story experience. Overwatch needs to change and grow all the time to keep people playing. The original wasn’t built to be that game, but hopefully Overwatch 2
During Blizzcon of 2019, the Overwatch 2 announcement trailer features a clip of Paris being attacked by Null Sector's forces. This attack is presumably the beginning of the story of Overwatch 2, where the heroes once more come together to defend the world from the forces of Talon and Null Sect
There’s no reason to sunset Overwatch before Overwatch 2. I get if we’re eight years down the line and Blizzard is like, "Hey, folks. Had a good run. But nobody’s using these servers and we need them for all the HR reports Bobby Kotick has buried ." But by killing Overwatch, Blizzard is saying, "We already got your money, so you’ll play the new game or nothing at all."