However, it is not so simple to find an extraction point in Tarkov . Players can also choose to enter the map as a ‘Scav,’ which is a hostile enemy type that can enter a raid without losing the loot that they’ve brought in from their main character. This is where the PVP element of Escape From Tarkov gear|Https://tarkovescapezone.Com/ from Tarkov comes in. However, unlike the incredibly popular Fortnite that dominated Twitch this year, players aren’t striving to be the last man stand
With that said, what is available for players to enjoy currently is staggering. Raids with PMCs or Scavs, hideout management, and quests from traders mean this current version of Tarkov is no slouch on content. Additional features are planned to be added later on as well, doubling down on its story aspects and incorporating more open-ended gamep
When I first logged on to Escape from Tarkov , __ I was confused. While that confusion is equal parts Early Access and the lack of a tutorial or guide, there was one thing that struck me from the beginning: this is a game that capitalizes on adrenaline, and rewards players who can think critically and aim t
The game has a unique mix of mechanics, similar to games like ARMA II: DayZ Mod , and PlayerUnknown's Battlegrounds , but does a lot of things differently. I think it's best to begin at the composition of a raid, the game's main game mode. A raid is a 60-90 minute match that takes place in a part of the city of Tarkov and includes roughly 12-16 player controlled characters. Bear with
Escape from Tarkov has a ton of potential. While games like PlayerUnknown's Battlegrounds have adopted a large map and large player count, they have done away with the fear and emotion that players feel when risking their life and their equipment. If you die in those games, you just leave the match and start again. If dinner is ready early, you can just quit out of the game. Escape from Tarkov understands its audience and has crafted a game specifically for t
Players have the choice to play as either USEC (the American mercenary forces), BEAR (the Russian mercenary forces), or as a "Scav" (short for scavenger). The first two are a player's main characters, which they can build up and equip with gear from their stash. The second is a bare-bones, randomly built (often slipshod) fighter who takes the form of the game's AI and is looking to make a quick buck. The ultimate goal, no matter the faction, is to move through the raid, loot, shoot, and survive until you can make it to one of the map's exits. These exits are different depending on the map, but are often doors at the end of underground hallways which can be camped, but -- if moved through successfully -- grant the player everything they had in their invent
The main gameplay loop of Tarkov comes from the standard PMC survival mode. In this mode, players choose their main character called a PMC. Then, players load that character with any loot their want to bring into a ‘raid,’ and are then deployed onto one of seven maps currently in the game. One they’ve dropped, players must find more loot within the maps and make it to one of several extraction points to clear the raid and keep what they’ve found. The catch is: if a player dies before extraction all of the loot on them is permanently l
These traders also come with quests, allowing players to get guaranteed items and better deals with said trader. Quests around these traders might get expanded on later, adding more story content and explaining why Tarkov is in the current state it's
Speaking of menus, there is a lot of trading, loot management, and bartering going on in Escape from Tarkov . You can trade two cans of condensed milk for a great sniper scope, or you can save up your cash and purchase impregnable Juggernaut armor (just aim for the legs). There are several vendors who you can trade with and level up, with each rank unlocking new weapons, armor, and supplies for you to purchase. Learning to do business with them is as much a part of the game as shooting your opponents. But here's where the game gets tri
While I had the luxury of playing on a Press Kit Account (meaning they decked me out in the best weapons and armor available), I still felt attached to my gear and was scared to lose it every time I entered a raid: the game is high-risk/high-reward however. If you bring but a pistol, you could sneak up on a fully-geared player (which I have) and execute them and make off with all of their gear. Or, you could enter a match with a sniper, a fully-loaded M4, and armor and look to fight other equally-geared players. This is something that comes from the DayZ Mod I was talking about: there is always a fear of losing what you have accr
While Battlestate Games have done a beautiful job so far, the introduction of a clear tutorial that explains all of the game's mechanics would lead to a larger playerbase and, therefore, greater longevity for the game. I hope to continue to watch the map size and player count grow, but even as it is now, Escape from Tarkov is a game that wrenches your heart out of your chest in the best way possi