RedDeadDev3, RedDeadDev4, RedDeadDev5, RedDeadDev6, RedDeadDev7, RedDeadDev_8, RedDeadDev9, RedDeadDev10, RedDeadDev11, RedDeadDev12, RedDeadDev13, RedDeadDev14, RedDeadDev15, RedDeadDev16, RedDeadDev17, RedDeadDe
It’s no secret that Red Dead Redemption 2 will be Rockstar’s most ambitious open-world game yet, with a map that is as massive as it is rich with characters, places and things to do. RDR2 is promising a living world and from the previews of said game it looks like RDR2 is going to deliver just that. Immersing ones’ self in the boots of Arthur Morgan (protagonist) would be a missed opportunity for feeling that immersion on an entirely different level. Things look a lot different when their happening through our eyes. While third person offers certain game vantages it can take away from the feeling of actually being whatever character.
Strong male leads haven’t always been too prevalent in Rockstar's games. John Marston, on the other hand, was an exception. While his back story was a bit generic, he had a swagger about him that added to his personality. But having a strong protagonist was only one aspect that made the game's narrative so spectacular. In short, Red Dead Redemption's premise revolved around John Marston taking down members of his former gang to save his wife and son. Without giving too much away, the narrative was a well crafted, filled with a likeable cast of characters and scenes that will have anyone sitting at the edge of their seat, but the ending is what made it and set the bar for emotional storytelling. It's safe to say that Red Dead Redemption went out with a bang (har har).
I would just note, you don't need to look back too many years when Holiday seasons were just inundated. People basically released products in the Holiday season and this company performed well. So it all comes down to quali
The multiplayer component to Red Dead Redemption 2 is taking a lot of heat for several reasons. Perhaps justifiably, people are gawking at the inclusion of microtransactions. Less rationally, players are decrying the rest of the multiplayer suite, from the competitive modes to the stranger missi
Whether wanting to play in third-person as RDR2 is presented or taking the plunge and playing entirely in first-person, Red Dead Redemption 2 is sure to be fun. It just might be more fun playing entirely through the eyes of Arthur. Obviously, one is not better than the other, but having the opportunity to experience the West with ones’ own eyes on the ground level of it all, with the amount of detail Rockstar has put in is sure to be a wildly different experience. Red Dead Redemption 2 comes out October 27 for PC, PS4 and Xbox One.
Rockstar has attempted (and succeeded) to stop griefing players to a degree. Non-griefing players will now be invisible to anyone more than 150 meters away, while griefers will be more visible on the map by having a bounty put on their head. However, even this has its critics as others point out the addition of bounties for relatively minor incide
"we're always worried about the competition and never take anything for granted, never claim success early. We do our best to create phenomenal entertainment and market it effectively, and then we explain what happened. We have enormously high expectations for October with the launch of Red Dead Redemption2. We take the competition seriously and we're really exited about the rele
Shooting has never been the developer's strong suit, save for Max Payne 3's immaculate gun play, and Red Dead Redemption 2 did not do a lot to improve upon it. The first game has its faults too, like the extended stay in Mexico that added little to John Marston's story. All this being said, they are still two of the best games on the mar
People have said too many of the missions end with a massive gunfight. Adversely, others have griped about too many of the missions revolving around chores and mundane tasks. So, which one is it? Does the game shove violence into the player's face at every opportunity or is there not enough of
"Rockstar Games has employed some creative techniques in cross-promotion. I think they're pretty exciting. Social Club has an awful lot of members and they're avid fans not just of Grand Theft Auto, not just of Red Dead Redemption, but also fans of Rockstar Games. I think it's great that there is some cross-promotion going
Sandbox games are popular these days to the degree that the style is now becoming an industry norm. Whether it's Grand Theft Auto V or the recently released The Witcher 3: Reddeadstation.Com Wild Hunt, having an open world to explore is becoming more traditional with every new release. But there is one sandbox game that hasn't been discussed in a long time and that game is Red Dead Redemption. The Western game not only had beautiful environments, but was filled with tremendous gameplay elements. The game also included one of the most well crafted narratives the industry had seen at the time. Looking back, Red Dead Redemption was lightning in a bottle and had a uniqueness about it that still stands even five years after its launch.