Unfortunately, not all aspects of the game's visual presentation are worth getting excited about. A Game Informer correspondent has issued a PSA to alert fans about certain elements that do not play well with epilepsy, having encountered at least one seizure herself while playing. General triggers were identified from the red glitching visual effect that pops up frequently throughout the story progression, as well as flickering pale blue lights that appear when talking to Keanu Reeves' character, Johnny Silverhand . Due to the bombastic nature of Night City, the correspondent identified several "danger zones" for epileptic gamers when entering bars and nightclubs. The game's Braindance mechanic was identified as a particular area of concern; the headset that the protagonist dons to engage with the mechanic bears a surprising similarity to a medical headset used to trigger seizures, and is unfortunately roughly as effective. The correspondent recommends looking away whenever the headset appears, and using caution and, if possible, the buddy system to navigate the Braindance mechanic its
Unfortunately, when the game hits shelves on December 10th, not everyone will be able to fully enjoy the bright lights of Night City. Liana Ruppert, a journalist for Game Informer , issued a PSA yesterday warning epileptic fans of an overabundance of flashing lights in the game which could potentially trigger seizures. Given the high-tech nature of the game's setting, this is perhaps understandable, but that doesn't make it any less dangerous. Among the many potential triggers Ruppert outlined were decorative lights pulsing in multiple bars and nightclubs, as well as a glitchy visual effect which appeared every time Keanu Reeves' character Johnny Silverhand appeared onscreen. She also identified the game's braindance mechanic as a major threat; the headset that protagonist V uses to engage with this mechanic in-game bears an unfortunate resemblance to a medical device used specifically to trigger epileptic episodes, and is roughly as effect
Since the project was first announced back in 2012, the road to this week's release date for CD Projekt Red's futuristic RPG has been a long one. Dedicated fans are desperate to get their hands on the game after an erratic year, which involved multiple delays and reports that the Polish developer even forced employees to work crunch hours to meet its upcoming December 10 deadline. Since their release last month, Xbox Series X and PlayStation 5 consoles have been undergoing some major customization work by new owners. This custom Cyberpunk 2077 console is the latest example of a video game being personified in the brand-new generation of conso
A warning has been issued for epileptic gamers who are eager to dive into _Cyberpunk 2077 _ . CD Projekt Red's long-awaited open world RPG will finally arrive later this week. Players have been anticipating the game for eight years and they've had an awful lot of delays to suffer through in the process. But now the game is so close they can almost taste it, and several reviews have already come in singing the game's prai
CD Projekt Red's commitment to addressing this issue is promising, though. It's always good to see developers recognizing their faults and making their games more accessible to all. One can only hope that CD Projekt Red's promised solution will come soon, and that _Cyberpunk 2077 _ will be worth the wait for all gamers, regardless of what conditions they might h
"A lot of the game is just there to look good. And that’s fine — but it means I don’t want to spend a lot of time wandering around the world. If the environment primarily exists to look dope in the background while I’m doing the quests, then I’ll probably mostly stick to the main story, see what happens, and then bounce. It’s fine to make a game like that — for many, that’s the promise of cyberpunk 2077 updates|Https://Cyberpunk2077fans.com/ 2077. It just wasn’t the promise to
Game Informer Associate Editor Liana Ruppert recently penned an "Epileptic PSA," detailing exactly what epileptics can expect from Cyberpunk 2077 . Apparently, it's not only the highly-stylized Braindance feature that can cause problems for those with a history photosensitivity troubles. " General triggers " may also prove problematic due to the sci-fi title's interface, according to Ruppert's article. And some sequences involving Keanu Reeves' character, Johnny Silverhand, could similarly affect those with some forms of epile
The question of accessibility in video games is a long process, and an important one. No one deserves to threaten their health and safety to play a video game because of forces outside their own control. Unfortunately, advocates for safer and better options have an uphill battle ahead of them, due not only to the complex nature of the issue but to blatant insensitivity. For instance, after her epilepsy PSA was published, Ruppert began receiving videos designed to trigger her epilepsy from trolls masquerading as sympathetic fellow sufferers. This kind of behavior is abhorrent and, tragically, it's all too common in the video game commun