I, frankly, couldn't handle the wait, nor did my scummy press pass count for much for this particular game, so I figured I'd do the next best thing and get impressions of those who had actually managed to play it at Gamescom. Here's what I uncove
With appointments to keep and big gamer rizz to spread across Gamescom, I trudged away defeated and resolved to go back even earlier the next day to beat the rush and make sure I got some time with the show’s surprising superstar, which strangely didn’t have any presence or opportunities for press. You’ve read the title so you’ve hopefully figured out where this is going. The queue was somehow even bigger the next day, with signs indicating wait times between two to four hours before the sun had even ri
As a filthy casual, I can confirm that Black Myth is not going to be a beginner-friendly entry point to the genre, but it’s also easy to see this is the real deal - something that transcends the label of ‘Dark Souls clone’ and stands on its own as a competent, well-designed action RPG. The only criticisms I have are about the generic forest environments that, while beautiful, don’t leave much room for exploration, nor do they inspire the imagination the way Bloodborne’s Yarnham or even Lies of P’s Krat do. This is just the game’s intro though, so I anticipate there’s a lot more to see.
Of course, dodging doesn’t stagger or interrupt an enemy's attacks the way a parry would, and one of the most difficult things about Wukong’s boss fights is how often you’re required to dodge multiple attacks in a row. Every time I nailed a perfect dodge my instinct was to immediately retaliate with a barrage of attacks, but more often than not, you need to string three or more perfect dodges together before the enemy gives you an opening. Most of my deaths came because I dodged too early, or failed to dodge a bunch of times in a row.
Players were given 30 minutes to try and defeat four of the game's different bosses, with most people I spoke to only managing to defeat two of them. The Elite Macaque Chief and Tiger Vanguard were two of the more popular bosses, with Game Science saying the Tiger was the harder of the two, but a member of the public sharing that "actually, the Monkey was hard
The title has attracted a lot of attention due to its impressive use of Unreal Engine 5 , which delivers realistic environments and smooth combat animations. Players will encounter various mythical creatures and bosses, each requiring different strategies to defeat them. The combat system is designed to be deep and engaging , featuring a mix of melee, magic, and transformation abilities that allow Wukong to change into different creatures to gain advantages in battle. Game Science Studio has heavily invested in capturing the essence of Chinese folklore and mythology, making Black Myth: Wukong a must-play title for fans of action RPGs and mythological tales al
With an official release date marked for 2024, Black Myth: Wukong will soon be giving players a Soulslike experience like never before. From all that has been shown thus far, Wukong seems to present a bestiary right out of a hanging scroll paint
August 2024 will feature a steady stream of game releases, with August 8 and 29 standing out as particularly busy days . This month offers a variety of genres, from action-adventure titles like Star Wars: Bounty Hunter and Black Myth: Wukong , to nostalgic remasters like Shadows of the Damned: Hella Remastered . Fans of platformers will enjoy World of Goo 2 and Cat Quest III . Other notable releases include Madden NFL 25 and Star Wars Outlaws , ensuring there's something for everyone this mo
There’s no block or parry in Black Myth Wukong collectibles|https://blackmythwukongfans.com/ Myth, which might be the thing that separates it the most from the rest of the Souslike genre. You have a staff spin ability that allows you to deflect ranged attacks, but when you’re facing off against an enemy, dodging is your main method of avoiding damage.
As to be expected from a game in the Souls tradition, the difficulty wasn't for everybody, and after two hours of queuing, one member of the public told me that while they could appreciate what the game was trying to do, they weren't a fan of the difficulty. Another person revealed to me that although they loved the game, they couldn't beat the first boss as "it was a little bit too tou
Soulslikes have always been known for having iconic monster designs, often showcasing exceeding creativity and gruesomeness. Just look at the Dark Souls series and their bosses for a masterclass in the nightmarish imagination that's become a Soulslike signature. Black Myth: Wukong takes a similar approach here. Its designs are brimming with imagination and many carry on that body horror tradit
After years of mystery, Black Myth: Wukong is really taking shape. Both the public, and fellow critics, have had almost universal praise for the game that's set to release in 2024 . Now if I could just get my hands on i