It is the first time for Game Science to release a console game globally, and we are currently facing limitations in offline resources required for the import, export, transportation, distribution, and sales of physical discs. These factors have made it difficult for us to sell physical discs simultaneously with the official release of the game.
Both physical editions come with an activation code for the Digital Deluxe Edition of Black Myth: Wukong (for purchases on JD.com, it will be a WeGame activation code; for overseas purchases, it will be a Steam activation code). To ensure the Destined One with a physical edition can play on August 20th's launch, activation codes will be sent in advance by the customer service of our sales platform after purchase confirmation.
Sun Wukong’s staff is his main offensive weapon, capable of flashy combos with a press of the light attack button. Holding the heavy attack button can charge up a stronger attack that, in its basic form, has Wukong slamming the staff down on an enemy. As players mix up their combos and charged attacks, they will fill up a focus meter and eventually earn a focus point. These points can be spent on an even more damaging attack that can be timed at the end of a combo as a pseudo-finis
Combat has a very different flow from what you might be used to in this genre. Activating your light attack unleashes a flurry of quick, acrobatic hits that combo together several times before ending in a heavy finisher. The heavy attack (the default is a long-range, overhead slam) needs to be charged up before it can be used, either by holding the heavy attack button for a few seconds, or landing consecutive light attacks until you store a charge that you can unleash later on. The stamina gauge limits how much you can attack and dodge, though, so you can't just spam light attacks over and over. Even against weak enemies, fights require a lot of patience. It's all about building up your power and waiting for the right moment to unleash a string of devastating attacks on your opponent.
Black Myth: Wukong initially seemed too good to be true. Its beautiful graphics, fluid animations, and fast-paced gameplay were so impressive that a groundswell formed on social media, and the title jumped to the top of many gamers’ most anticipated lists. Of course, those thoughts of the game being just a tech demo lingered, but over time, developer Game Science showed more of Black Myth: Wukong and it became clear the title was very real. Now, having played the game for a few hours, I’m happy to report that, based on this first hands-on, Black Myth: Wukong is one to watch out
Black Myth: Wukong is an upcoming action RPG by Game Science, based on the novel Journey to the West by Wu Cheng'en. Despite being an action RPG, Black Myth: Wukong is also yet another addition to the ever-expanding library of Soulslike titles, which follow, to some extent, FromSoftware's classic Dark Souls formula and mechanics. However, here lately, many games have been released that only have bits and pieces of the Soulslike genre found in them rather than being Soulslike through and through — like Shift Up's recent title Stellar Blade — and it seems like Black Myth Wukong skills|https://blackmythwukongfans.com/ Myth: Wukong may be one of t
A proper Soulslike needs to be punishing, making the player feel as insignificant as possible. Every single enemy in a Soulslike game , not just boss encounters, needs to pose a threat to the player. This is ultimately where Black Myth: Wukong may fall short, based on one major fact about the figure its protagonist is based
I’m not a big Souls player, but I did have a great time trying out Black Myth: Wukong. The two-hour demo I played took me through half a dozen boss encounters while introducing a variety of characters and all of the core progression and combat systems. Fans of the genre will find plenty of familiar ideas: campfires allow you to refill your health pots, purchase items, and craft armor upgrades, while also giving you a respawn point to come back to when you inevitably die. But it’s where Wukong breaks from genre traditions that make it truly stand out.
Where the Soulslike elements of Black Myth: Wukong may fall flat is in the game's protagonist, who is based on Sun Wukong, the Monkey King. Best known as one of the players in Journey to the West, Sun Wukong is a monkey who acquires supernatural abilities through dedication to Taoist practices. He is incredibly strong, he can run "with the speed of a meteor," and he can even transform into various animals, weapons, and other objects. He is also a very skilled warrior who can freeze people in place, and he can even cloak himself and become invisi
While Black Myth: Wukong has been marketed as a Soulslike, and it certainly appears to have elements of Soulslike gameplay, it might not be as true to the genre as it should be to technically be classified as such. Unlike most genres, the Soulslike genre is a very particular one, as it is ultimately defined by its niche characteristics. As such, there are certain traditions a game must observe to be both technically classified and publicly recognized as a proper Soulslike, and although Black Myth: Wukong may observe some of those traditions, there is one key characteristic that may set it too far apart from the genre for it to find its home th