Ever since Black Myth: Wukong was first revealed, it’s managed to build up both a cult following and massive amounts of hype. I hadn’t initially been on the bandwagon, despite loving the source material (anything even distantly related to Dragon Ball can’t be bad, after all) and having a lot of respect for the Soulslike ge
Anyone who has seen trailers and preview footage for Black Myth: Wukong is likely to pick up on one key characteristic: boss fights are a defining part of the experience. This comes as no surprise, as Black Myth: Wukong 's combat and boss fights are indeed similar to those found in the Soulslike genre. However, they still strive to be different in ways that enable the game to stand out in the vast sea of titles it is often compared
Fans of Soulslikes are undoubtedly eating well at the moment. Elden Ring 's DLC is right around the corner, and there is a slew of upcoming releases that will look to push the boundaries of the action-RPG soulslike sub-genre over the coming months. One of these, Wuchang: Fallen Feathers , seems to take specific inspiration from the likes of Sekiro: Shadows Die Twice , and will no doubt be looking to differentiate itself to avoid direct comparisons with 2019's Game of the Year. The game is described as a dark retelling of the Ming Dynasty period and will feature real historical characters. With a tentative release window of 2025, developer Leenzee has plenty of time to establish some key differences for its debut ti
Black Myth: Wukong 's main differentiator appears to be the sheer power of its protagonist, the Monkey King, and his unique suite of abilities, including being able to morph into various other forms. This, along with some of the weapon skills that have already been displayed, appears to give Black Myth a unique identity among the other Soulslikes. On the surface, Wuchang: Fallen Feathers appears to have much more in common with Sekiro , which, if executed correctly, shouldn't harm its chances of success at
At this point, it was clear I was probably never going to get to play Wukong at Gamescom, but that didn’t stop me from going back whenever I had a chance, hoping to get lucky and see the meagre hour-long queue I had once considered ridiculous. As the week went on, it became less about expecting to get in to play the game and more a morbid curiosity about how long the queues could possibly get, a question that was answered on Saturday when a sign outside the booth at 11 a.m. said: "capacity exceed
I’m not a big Souls player, but I did have a great time trying out Black Myth: Wukong. The two-hour demo I played took me through half a dozen boss encounters while introducing a variety of characters and all of the core progression and combat systems. Fans of the genre will find plenty of familiar ideas: campfires allow you to refill your health pots, purchase items, and craft armor upgrades, while also giving you a respawn point to come back to when you inevitably die. But it’s where Wukong breaks from genre traditions that make it truly stand out.
Wuchang: Fallen Feathers tells the story of Bai Wuchang, a warrior with no memory who is battling a mysterious illness known as Ornithropy. Sekiro 's protagonist, Wolf , is also prone to contracting an illness known as Dragonrot. However, while Ornithropy is slowly morphing Wuchang into a monster, on the flip side, it is also granting her access to immense power. The game is described as non-linear but stops short of calling itself an open-world game, so it's likely it will adopt a similar semi-open-world structure that is used in both Sekiro: Shadows Die Twice , and the upcoming Black Myth Wukong walkthrough|Https://blackmythwukongfans.com/ Myth: Wuko
While each boss in Black Myth: Wukong has a unique strength, their greatest weapon is often unpredictability. Classic Soulslike bosses generally feature consistent attack patterns that can be learned with enough practice. Black Myth: Wukong 's bosses, on the other hand, often use unpredictability to their advantage by changing their timing at the last minute, requiring players to remain eagle-eyed and aware of telegraphs. The only issue there, however, is that Wukong 's bosses don't always noticeably telegraph their attacks, so players may have to push their skills to the limits. While there's still time to smell the roses and take in the majesty of each boss fight, players are going to have to be more aggressive and more offense-oriented than other genre contemporar
Ornithropy grants Wuchang players access to a variety of magic and techniques, and this can be tailored to specific playstyles by pairing it with a weapon type of the player's choice from the numerous ones on offer. Build variety is becoming more paramount in Soulslikes than ever before, so it's great to see Wuchang: Fallen Feathers has players covered in this regard. Boss fights are one of the most important Soulslike staples , and here, they are promised to feature multi-phases and be as challenging as expected. The entire game is being built using Unreal Engine 5, which should ensure crisp, clean visuals to capture the lightning-fast action on scr