However, this is not to say that durability systems should just be eliminated entirely. In fact, when done right, they can make gameplay feel more realistic in a way that isn’t infuriating. For starters, apart from survival games, weapons can still have a durability limit without breaking. Or perhaps eventually they will break, but you’re able to keep tabs on how worn out your weapons are, and you can choose to go and repair them before they get close to breaking entirely. This would keep the realism element without making the player feel like they need to entirely avoid using their better weapons. This would also avoid the aggravating part where you must constantly be finding new ones to pick up (though you likely would need to be gathering supplies as you progress through the game, to have the materials to fix weapons lat
The original version became one of the best-selling games for the PSP, but arguably the iOS version is even better as it feels like more than just a simple port. The iOS version also allows players to still experience this classic game despite the PSP now being all but forgot
Final Fantasy 7 has a number of pretty funny joke weapons. However, the most iconic one has to be the Nail Bat. When you acquire this legendary piece of equipment it most certainly packs a punch, so it isn't unusable. Unfortunately, it also has a grand total of zero materia slots, so that is a bit of a prob
Another way to enhance weapon durability would be by incorporating a way to upgrade the weapons, such that they take longer to break or wear down. In fact, a game in which you really have a choice for how to spend time and resources to deal with weapon durability would be the most ideal. For those that would rather not spend time constantly looking for new weapons, they could upgrade the ones that they have. If others would rather not bother with that, there would still be a lot of opportunities to pick up other weapons along the
I’ve wanted an open-world Pokemon game for as long as I can remember - longer than I can even put into words. I remember playing the very first Assassin’s Creed and thinking ‘I hope they put Pokemon on the PlayStation one of these days’. What a fool I was. What an absolute buffoon of a 14-year-old. But that was what appealed to me more than any gameplay conventions - can I get it on my TV. With the Switch and the likes of Let’s Go and Sword & Shield, that’s now a reality, but the open-world hankering remains. Legends: Arceus , which is now going back on its open world promise , might be the perfect middle gro
At the end of the day, eliminating weapon durability systems entirely would also eliminate a big portion of strategy and realism from numerous games. Thus, adapting systems that allow for ways to prevent weapons from breaking entirely would resolve most players’ frustrations, and is the best win-win scena
_Updated on March 9, 2025, by Kyle Chamaillard: It's been a minute since this list was last surveyed, so we're revisiting it to include more information about each title and to rank recent games like Monster Hunter: Wilds, Monster Hunter Stories 2, and Monster Hunter Rise: Sunbrea
Some hunters may consider the Tigrex an easy fight given how long it's been a part of the series, but even those hunters will start to sweat once this Monster Hunter Wilds Crafting Guide|Https://Monsterwildlands.Com/ gets angry. The Tigrex is notable for its fierce attacks, especially in rage mode, becoming faster and more relentless the longer a hunt goes on. The Brute Tigrex variant is, if you can believe it, even more aggressive than its regular f
Monster Hunter Freedom Unite originally released for the PSP in 2008, and then later released for iOS in 2014. This game was an expanded version of the PSP title Monster Hunter Freedom 2, adding more monsters , missions, equipment, and a Felyne companion. A variety of improvements were also made to enhance gamep
Related: Pokemon Legends: Arceus Could Have The Series' Best Villain Origin Story Pokemon has dabbled in more expansive territory before. Sword & Shield introduced the Wild Area, which masqueraded as an open-world adventure within the world of Pokemon. I say 'masqueraded' because it was a completely isolated area plonked in the middle of the map with little to no storytelling, environmental or otherwise. You were introduced to it far too early, then spent a lot of the time wandering around encountering Pokemon much too strong for you to catch. You might pick up some new 'mons, but chances are you'll just get frustrated and duck out, back to the main adventure - an adventure that continues, as always, along a fairly linear eight-gym progression p
This is the rare example of a joke weapon where the joke is at the expense of the player. The wooden shield is nearly unusable. It exists solely to demonstrate how ineffective a defensive playstyle is in Bloodborne , after Dark Souls had such a heavy focus on it. It even comes with a criticism in the item description, which states that shields can "engender passivi