While it’s easy to draw some of the side quests out over a few gaming sessions, this stranger encounter is too fun and intriguing not to do in one sitting. Margaret, a circus performer, has crashed his caravan and lost three exotic animals in the pastures near Bluewater Ma
_Red Dead Redemption 2 _ 's campaign has cemented itself as one of the most immersive Western RPGs ever released. Its expansive open-world, countless side missions, and endless customization options are all frosting on Rockstar Games' enthralling narrative that details the escapades of outlaw Arthur Morgan and the Van der Linde gang . The nearly 50-hour-long story unfolds over several lengthy chapters, which are all vastly different from one another. But which of the game's chapters are the best, and which are lackluster in compari
Chapter 2 of Red Dead Redemption 2 culminates with the gang being chased out of Valentine following a dispute with the railroad tycoon, Leviticus Cornwall, who is angry about the recent string of train robberies they're responsible for. Arthur and the crew set up a waterside camp in the Clemens Cove area, near the town of Rhodes. The plantation town is caught up in a feud between two wealthy families, the Grays and the Braithwaites , which the Van der Linde gang also gets involved in. Chapter 3 of RDR2 gives players a taste of everything, including stellar dialogue, in-depth character development, world-building, and heart-pumping missi
Their return has a momentary silver lining when Arthur finds the remaining Van der Linde gang members camped out near San Denis. That reunion is cut short when the Pinkerton National Detective Agency , which has been chasing them from the start of the story, attacks the remnants of the gang and forces them to relocate into the mountains near a mining town named Annesb
Only Lucy isn’t a damsel in distress - she’s a horse. Lucy’s captor isn’t exactly shy in poking fun at John’s romantic notions of rescue, and John is suitably embarrassed. A lot more embarrassed, in fact, than Jeb, who has very little shame over the whole aff
Location: Cairn Lodge in North Ambarino, West of Colter
While nobody wants to be out in the cold, especially in the freezing snow of Ambarino, it’s also a great area for the sights and for the hunt. Players can find all sorts of game up in the mountains, and as players venture to Cairn Lake to rest by the cabins in Cairn Lodge, they might find a lone hunter wandering around the frozen lake who begs for h
With Dutch van der Linde at the helm , there’s always another job, another bank, and " always a goddamn train, " as Arthur puts it during the final train robbery. Throughout the course of Red Dead Redemption 2's story, there are multiple times in which the gang has to rob a train. While all of them erupt in a fit of violence between the gang and one of their adversaries, be it the hands of the law, the O’Driscolls, or Cornwall’s men, some robberies are a bit tamer than the oth
The entire town is in complete disrepair, complete with crumbling buildings , collapsing docks, and even a sunken boat just resting in the water. The site is also quite unique in that its citizens serve as the local police force, shooting anyone (like the player) who makes trou
There are a total of four fences that will purchase gold bars in Red Dead Redemption 2 Money Guide Dead Redemption 2 . The first is the Emerald Ranch wagon fence named Seamus . Arthur will interact with Seamus in the main storyline. Seamus will ask him to steal a stagecoach to prove they are worthy business partners. After the quest, Seamus will be available as a fence for wagons and other ordinary items.
One of the best ways to make some quick money in Red Dead Redemption 2 is to locate and sell gold bars. Each gold bar is worth $500, which is a huge chunk of chance in Red Dead Redemption 's time period.
Location: East of Emerald Ranch and South of Osmon Grove
If players venture to the East of Emerald Ranch and just South of Osman Grove, they will find a pleasant hill for which they can set up camp. This spot is usually already taken by a friendly and unnamed stranger, who will invite Arthur to stay at his camp and share stories, to which the man is rather quick to confess his sick desires for a widow that he has found in the woods, all al
After a failed attempt to blow up the tracks and halt the train from heading inside a tunnel, the gang must race across the snowy hills to the backside and hop down onto the moving train as it leaves the opening. It's then that Arthur and Lenny traverse their way across the train cars in a shootout with Cornwall’s guards as they head for the engine to stop the train. After shooting through the guards and putting a stop to the train, more guards emerge from the back of the train and in the surrounding hills. A massive shootout between the gang and the scores of Cornwall’s men erupts until there are no guards left standing. At the end of the mission, after blowing up the sealed metal doors with dynamite, Arthur also has the option to spare or kill the last of Cornwall’s men. This decision is solely up to whichever side of honor the player is shooting